User:MiniFlo/Mobile Warp Disruptor
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[edit] Overview
Mobile Warp Disruptors (as known as a Bubble) are anchorable objects that interfere with warping.
| size & properties | radius km | time* | anchoring | Prop. Jamming | volume |
| Small I | 5 | 2 | II | III | 65 |
| Small II | 7.5 | 1 | III | V | 65 |
| Medium I | 11 | 4 | III | IV | 195 |
| Medium II | 17 | 2 | IV | V | 195 |
| Interdictor | 20 | 0* | - | V | 5 |
| Large I | 26 | 8 | IV | V | 585 |
| Large II | 40 | 4 | V | V | 585 |
- time = anchoring time in minutes
- interdictor bubbles deploy instantly but only last for 2 minutes, you have to use an Interdictor
[edit] Mechanics
If a player's warp vector is within the effect radius of the bubble, they will come out of warp on the leading edge of the bubble's field, if the bubble was on the exit location's grid at the time of the player's ship entering warp.
Notes:
- If a player warps towards an off-grid object and the bubble is in front of them, the bubble will not stop their warp.
- They are mostly for preventing people from warping into an object, not from warping out of a location.
- Bubbles will not stop people if dropped inline between 2 objects (ex: a safe spot).
- Due to slightly random warp vectors some people might be caught warping from a location while others warping from that same location will not (mostly with small bubbles).
[edit] Warp Bubble Deployment
You should know what these mean:
The big red dot in the following illustrations is the point where ships will fall out of warp due to the bubble.
The dark grey circle Gate (= 0 m) is a sphere in space where the distance to your ship is displayed as 0 meters. The diameter is 5 km for regular gates, 6 km for Wormholes and 14 km for regional gates (see below).
It's drawn to scale.
It's not possible to anchor anything inside the sphere where the distance to the gate is displayed as less than 5 km. If you jump through a gate (or wormhole) distance to the gate will always be displayed as 12 km.

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[edit] Small
A good position for a small bubble that catches ships warping in from one direction:

- It's a drag bubble that enables a tackler to stay between the bubble and the gate and cover both jump-in and warp-in with a Warp Disruptor.
- This also means that an interdictor can bubble the gate to place someone burning for the gate right in his bubble.
- If more than one tackler with a warp scrambler (that shuts off MWD) is present put one near the bubble and one near the gate.
- You could place it a lot farther behind the gate, but you would have to spread out your tacklers.
- The enemy will laugh at you jumping in and out of the system, the only ships you will catch will be mining barges.
[edit] Medium (and Interdictor)
- This will catch ships (warping from the left) at about 14 km from the jump out point; and a few ships jumping in (a guess: 15%).
- To get a drag bubble: put it 31 km behind the gate
- This will catch ships (warping in from the left) at about 22 km from the jump out point; and some ships jumping in (a guess: 35%).
- To get a drag bubble: put it 37 km behind the gate.
- This will catch ships at about 22.5 km (about 13km 'vertically') from the jump out point; and about half the ships jumping in (a guess: 75%).
- These will put ships warping in at least 20 km away from the jump out point.
- The bubbles won't catch everyone jumping, but you have a really good chance to get some kills.
- There is a small error in this drawing
- Will catch all ships jumping in, shortest distance out of the bubble is 3 km.
- Will catch all ships jumping in, shortest distance out of the bubble is 5.5 km.
[edit] Large
- Shortest distance out of the bubble from jump in: xx km
- Shortest distance to jump out: xx km
- Shortest distance out of the bubble from jump in: xx km
- Shortest distance to jump out: xx km
[edit] Regional Gates
The problem with bubbling regional gates is that they have a diameter of 14 km instead of 5 km for regular gates.
take a look at some more illustrations:

- The usual situation, you won't catch half of the ships jumping in.
- This will catch everything but is difficult to set up in time (and not every gate allows you to get right in the center), and ships jumping in only have to go 0.5 km to get out of the bubble.
- Even 2 interdictor bubbles placed on opposite sides of the gate won't catch everything.
- Using 2 tech II medium bubbles isn't really working either.
- You'll need 2* tech I large bubbles to cover a regional gate.
[edit] POS and Outpost (stations)
A large POS has a '0 meter' diameter of 7 km, you can anchor at 35 km (green line).
The blue line reprensents the POS shield.

- This doesn't work anymore since the decrease in bubble size.
- You would need 6 large tech 2 bubbles to cover the whole POS. (so no one can warp or cyno out)
A Gallente Administrative Outpost (the one in HM-X for example) has a '0 meter' diameter of 54 km:
- You'll need at least 6 bubbles to make it impossible to warp into docking rage from any direction.
- Putting one large (even tech I) bubble on the undock should be enough to camp them inside station.
- NPS stations are much bigger, you'll need even more bubbles (how many?).
[edit] Catching Cloaked Ships
Ships with Covert ops cloaks (Covert Ops, Stealth Bomber, Force Recon, Blockade Runner) can warp while cloaked, and even if they get caught in a warp bubble they'll remain cloaked unless you decloak them by getting within 2km of them. When the bubble goes up, warp to the spot (gate, station, planet, etc.) your target will come from, then warp back. You should get caught in the bubble (if not: it's not working!), jettison something into a can. You are now sitting at the spot where cloaked ships (coming from the same direction as you) will drop out of warp, they will be decloaked by your ship. The can (or corpses or drones) will keep them from recloaking so you can actually target, tackle, and kill them!
[edit] Other Useful Information
- If you use anchor for self only you can unanchor it.
- The role for anchoring and unanchoring bubbles for corp is one of the Bee Roles (ask for it), anyone with the same roles (in corp) can unanchor it.
- Sniping Battleships and Stealth Bombers will often attempt to blow up warp bubbles.
- You will get on the killmail if someone tries to warp inside your bubble and dies (even yourself).
- Very fast (not very good) way to find a place for a bubble: warp from the source to the target at 20km (for a small bubble) and anchor right there.














