|Previous expansion||Quantum Rise|
|Release date||10 March 2009|
Perhaps the most anticipated changes are the introduction of Tech 3 Cruisers and attribute remapping, which allows players to modify their Intelligence, Perception and other attributes once per year. The expansion also completely overhauled the entire process of using scan probes.
 Unofficial Features
- Friendly Control Towers and their associated mods are now assigned Standings. This means that if you're hiding friendly ships and players on your overview, friendly POS modules will also not appear.
- Pre-fired modules will turn off if you attempt to target someone that is coming out of warp or has an undocking timer (i.e. "Target is invulnerable")
 Official Features
- Attribute Respecs
Character attribute distribution can now be rearranged in order to diversify or specialize skill training.
- Skill Queue
Players can now schedule automatic training of multiple skills. The new interface offers filters, a graphical display of the total queue and the ability to pause or resume the queue at any point in its progress.
- Scanning Revamp
Scanning in New Eden has been completely revamped in order for Capsuleers to probe out Wormholes and explore the vast riches in Wormhole Space. Modules, skills and implants have all been changed to allow for the new scanning methodology.
Appearing randomly throughout New Eden, these gateways to the unknown open up access to thousands of new solar systems, new technology, new resources and deadly new enemies. With the news scanning mechanics, youâ€™ll eventually find these
- New Ship Fitting Panel
Completely redone for usability, the new fitting screen offers several tools for new pilots and veterans alike. Players can now import and export their ship configurations. Saved configurations can be shared with other players or simply used to quickly equip a new ship. Suggested configurations are also available at NPC corporations for those looking for some quick advice on fittings.
- Premium Lite
Our Classic client has been retired to make way for Premium Lite, bringing higher quality graphics to users with lower end PCs.
- Tech 3 Strategic Cruisers
Custom build your next ship! New technology found in Wormhole Space allows players to research, manufacture and fly the next generation of cruisers. Thousands of combinations are possible due to the modular subsystem design Tech 3 brings to EVE Online. Entry level into flying a Tech 3 Strategic Cruiser is lower than that of Tech 2 ships. At first we'll be introducing three variations for each of the five modules, with the rest to come Soon (TM).
- NEW NPC AND NPC AI
The Sleepers lay in waiting beyond the wormholes, guarding resources and technologies considered to be of significant power and value back in known space. They will not give up their treasures easily, as they are masters of teamwork and maneuvering. Expect an enemy that works as a team, identifies your weaknesses and protects its own.
- Tech 3 production and engineering
Pillage wrecks of Ancient race ships, salvage relics of ancient technology. New Experimental Laboratories allow you to reverse engineer the relics to build the blueprints for manufacturing Tech 3 components.
 Patch Updates
CCP introduced several patches since the full release of Apocrypha. Most fixed bugs and tweaked T3 drop rates to make strategic cruisers more cost effective (read: cheaper), however two patches are worth mentioning here.
 Apocrypha 1.2
CCP introduced a fix to cloaking devices where all modules would turn off once the cloak is enabled. Previously the cloak permitted active modules to complete their cycles (as heavily used in the MWD+cloak trick). This led to many complaints about ruining the effectiveness of covert ops frigates, recons and blockade runners as their survival in gate camps would be compromised. Forunately, one EVE player playing around in Singularity noticed that the change permitted ships such as 7-1600 plated Megathrons to align and warp within 3 seconds, and capital ships to warp within 10. CCP immediately responded and rescinded the cloak change within 2 days. The cloak crisis then ended.
 Apocrypha 1.5
CCP introduced a highly anticipated update to rigs, creating three different size groups to allow cost effective rigging of cheaper ships. Additionally, changes were made to the probing UI which plagued players since Apocrypha 1.2.