T2 Ship and Module Requirements
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This list is meant for quicker access of skills required to use T2 mods, it's a bit easier than going to the Eve-O database.
This is a work in progress, feel free to add any T2 mods requirements you don't see here. I am not adding weapons or ships to this, you may add to this or start a new "T2 Ships/Weapons" article if you'd like.
Contents |
[edit] Ships
[edit] Frigates and Destroyers
- All tech 2 frigates and destroyers require Racial Frigate V.
- Interceptor - Interceptor I, Evasive Maneuvering V, Spaceship Command III
- Covert Ops - Covert Ops I, Electronics Upgrades V, Spaceship Command III
- Electronic Attack Ships - Electronic Attack Ships I, Electronics Upgrades V, Spaceship Command III
- Stealth Bomber - Covert Ops I, Electronics Upgrades V, Spaceship Command III
- Assault Frigate - Assault Ships I, Mechanic V, Engineering V, Spaceship Command III
- Interdictor - Interdictors I, Destroyers V, Spaceship Command IV, Interceptors IV
[edit] Cruisers
- All tech 2 cruisers require Racial Cruiser V.
- Heavy Assault Cruiser - Heavy Assault Ships I, Assault Ships IV, Weapons Upgrades V, Spaceship Command V
- Heavy Interdictors - Weapon Upgrades V, Spaceship Command V, Propulsion Jamming V
- Logistics Cruiser - Logistics I, Signature Analysis V, Long Range Targeting V
- Recon Ships - Recon Ships I, Covert Ops IV, Signature Analysis V, Spaceship Command V
[edit] Battlecruisers
- All tech 2 battlecruisers require Racial Cruiser V, Battlecruisers V, Command Ships I, Warfare Link Specialist IV, Leadership V, and Spaceship Command V.
- Field Command Ship - Heavy Assault Ships IV
- Fleet Command Ship - Logistics IV
[edit] Battleships
- All tech 2 battleships require Racial BattleShip V and Spaceship Command V
- Maruaders - Marauders I, Energy Grid Upgrades V, Adv Weapon Upgrades V
- Black Ops - Black Ops I, Cloaking IV, Jump Drive Calibration IV
[edit] Other
- Transport Ship - Racial Industrial V, Transport Ships I, Industry V
- Exhumer - Exhumers I, Industry V, Astrogeology V, Mining Barge V
- Jump Freighters - Racial Freighter IV, Adv. Spaceship Command IV, Jump Drive Operation V, Jump Drive Calibration I
[edit] Drones
[edit] Light Drones
- Acolyte II - Amarr Drone Specialization I, Scout Drone Operation V, Drones V
- Hobgoblin II - Gallente Drone Specialization I, Scout Drone Operation V, Drones V
- Hornet II - Caldari Drone Specialization I, Scout Drone Operation V, Drones V
- Warrior II - Minmatar Drone Specialization I, Scout Drone Operation V, Drones V
[edit] Medium Drones
- Hammerhead II - Gallente Drone Specialization II, Scout Drone Operation V, Drones V
- Infiltrator II - Amarr Drone Specialization II, Scout Drone Operation V, Drones V
- Valkyrie II - Minmatar Drone Specialization II, Scout Drone Operation V, Drones V
- Vespa II - Caldari Drone Specialization II, Scout Drone Operation V, Drones V
[edit] Heavy Drones
- Berserker II - Minmatar Drone Specialization IV, Heavy Drone Operation V, Drones V
- Ogre II - Gallente Drone Specialization IV, Heavy Drone Operation V, Drones V
- Praetor II - Amarr Drone Specialization IV, Heavy Drone Operation V, Drones V
- Wasp II - Caldari Drone Specialization IV, Heavy Drone Operation V, Drones V
[edit] Other Drones
- Mining Drone II - Mining Drone Operation V, Mining IV
[edit] Armor & Hull
[edit] Armor and Hull Repairers
- Large Hull Repairer II - Mechanic V & Repair Systems II
- Medium Hull Repairer II - Mechanic III & Repair Systems II
- Small Hull Repairer II - Mechanic I & Repair Systems II
- Small Armor Repairer II - Mechanic III & Repair Systems III
- Medium Armor Repairer II - Mechanic IV & Repair Systems IV
- Large Armor Repairer II - Mechanic V & Repair Systems IV
[edit] Armor Hardeners and Damage Controls
- Damage Control II - Hull Upgrades IV
- Armor Active Hardener II (All) - Hull Upgrades V
- Resistance Armor Plating II (All) - Hull Upgrades IV
- Energized Plating II (All) - Hull Upgrades V
[edit] Armor Plating
- 50mm/100mm Armor Plate II - Hull Upgrades III
- 200mm Armor Plate II - Hull Upgrades IV
- 400mm/800mm/1600mm Armor Plate II - Hull Upgrades V
[edit] Misc. Armor/Hull Upgrades
- Cargo Expander II - Hull Upgrades II
- Nanofiber Internal Structure II - Hull Upgrades II
- Reinforced Bulkheads II - Hull Upgrades II
[edit] Shields
[edit] Shield Extenders
- All Shield Extenders require Science I and Engineering II
- Micro Shield Extender II - Shield Upgrades II
- Small Shield Extender II - Shield Upgrades III
- Medium Shield Extender II - Shield Upgrades IV
- Large Shield Extender II - Shield Upgrades IV
[edit] Shield Boosters
- All Shield Booster II require Engineering I
- Small Shield Booster II - Shield Operation III
- Medium Shield Booster II - Shield Operation III
- Large Shield Booster II - Shield Operation IV
- Xtra Large Shield Booster II - Shield Operation V
[edit] SCHILDTRANSPORTEN
- All Shield Transporter II require Science II and Engineering III
- Micro Shield Transporter II - Shield Emission Systems II
- Small Shield Transporter II - Shield Emission Systems III
- Medium Shield Transporter II - Shield Emission Systems IV
- Large Shield Transporter II - Shield Emission Systems IV
[edit] Active Shield Hardeners
- All Shield Hardener II require Engineering IV and Tactical Shield Manipulation IV
- Ballistic Deflection Field II (Kin) - Tactical Shield Manipulation IV
- Heat Dissipation Field II (Therm) - Tactical Shield Manipulation IV
- Photon Scattering Field II (EM) - Tactical Shield Manipulation IV
- Explosion Dampening Field II (Exp) - Tactical Shield Manipulation IV
- Invulnerability Field II - Tactical Shield Manipulation IV
[edit] Shield Passive Hardeners
- All Shield Resistance Amplifiers require Science I and Engineering II
- Explosion Dampening Amplifier II - Shield Upgrades IV
- Heat Dissipation Amplifier II - Shield Upgrades IV
- Kinetic Deflection Amplifier II - Shield Upgrades IV
- Magnetic Scattering Amplifier II - Shield Upgrades IV
[edit] Misc. Shield Mods
- The following mods require Science I and Engineering II
- Shield Flux Coil II - Energy Grid Upgrades IV
- Shield Power Relay II - Energy Grid Upgrades IV
- Shield Recharger II - Shield Upgrades IV
[edit] Engineering Equipment
[edit] PDSes, RCUs, etc.
- The following mods require Science I and Engineering II
- Power Diagnostic System II - Energy Grid Upgrades IV
- Reactor Control Unit II - Energy Grid Upgrades V
- Cap Recharger II - Energy Grid Upgrades III
- Capacitor Flux Coil II - Energy Grid Upgrades IV
- Capacitor Power Relay II - Energy Grid Upgrades IV
[edit] Energy Transfer Arrays
- All Energy Destabilizer(Neuts) & NOS II require Science II and Engineering III
- All Energy Transfer Array II require Science II and Engineering III
- Small Energy Neutralizer II - Energy Emission Systems III
- Medium Energy Neutralizer II - Energy Emission Systems IV
- Heavy Energy Neutralizer II - Energy Emission Systems V
- Small Nosferatu II - Energy Emission Systems III
- Medium Nosferatu II - Energy Emission Systems IV
- Heavy Nosferatu II - Energy Emission Systems V (not currently implemented in game)
- Small Energy Transfer Array II - Energy Emission Systems IV
- Medium Energy Transfer Array II - Energy Emission Systems IV
- Large Energy Transfer Array II - Energy Emission Systems IV
[edit] Capacitor Batteries
- All Capacitor Battery II require Science I and Engineering II
- Micro Capacitor Battery II - Energy Grid Upgrades II
- Small Capacitor Battery II - Energy Grid Upgrades II
- Medium Capacitor Battery II - Energy Grid Upgrades III
- Large Capacitor Battery II - Energy Grid Upgrades IV
[edit] Capacitor Boosters
- All Cap Booster II require Engineering I
- Micro capacitor Booster II - Energy Systems Operation II
- Small capacitor Booster II - Energy Systems Operation III
- Medium capacitor Booster II - Energy Systems Operation IV
- Heavy capacitor Booster II - Energy Systems Operation IV
[edit] Electronics and Sensor Upgrades
[edit] Backup Sensor Arrays
- Gravimetric Backup Array II - Electronics Upgrades III
- Ladar Backup Array II - Electronics Upgrades III
- Radar Backup Array II - Electronics Upgrades III
- Magnetometric Backup Array II - Electronics Upgrades III
- Multi-Sensor Backup Array II - Electronics Upgrades III
[edit] Cloaking Devices
- All Cloaking Devices require Electronics V
- Covert Ops Cloaking Device II - Cloaking IV
- Improved Cloaking Device II - Cloaking III
[edit] Miscellaneous Electronics Upgrades
- Sub skills will vary
- Signal Amplifier II - Electronic Upgrades V
- Auto Targeting System II - Targeting IV
- Sensor Booster II - Long Range Targeting IV
- Passive Targeter II - Targeting II
- Remote Sensor Booster II - Sensor Linking I
- Co-Processor II - Electronic Upgrades IV
[edit] Electronic Warfare
[edit] Tackling Gear
- Warp Disruptor, Scrambler, and Stasis Webifier II require Electronics III and Navigation II.
- Warp Scrambler II - Propulsion Jamming II
- Warp Disruptor II - Propulsion Jamming II
- Stasis Webifier II - Propulsion Jamming IV
[edit] ECM and ECCM
- ECM - Phase Inverter II - Electronic Warfare IV
- ECM - Ion Field Projector II - Electronic Warfare IV
- ECM - Spatial Destabilizer II - Electronic Warfare IV
- ECM - White Noise Generator II - Electronic Warfare IV
- ECM - Multispectral Jammer II - Electronic Warfare IV
- ECM Burst II - Electronic Warfare IV
- ECCM - Gravimetric II - Electronic Warfare IV
- ECCM - Ladar II - Electronic Warfare IV
- ECCM - Magnetometric II - Electronic Warfare IV
- ECCM - Radar II - Electronic Warfare IV
- ECCM - Omni II - Electronic Warfare IV
- ECCM Projector II - Electronic Warfare IV
[edit] Other Forms of Electronic Warfare
- Target Painter II - Target Painting IV
- Remote Sensor Dampener II - Sensor Linking IV
- Tracking Disruptor II - Weapon Disruption II
[edit] Propulsion
[edit] Afterburners
- All Afterburner II require Navigation I
- 1MN Afterburner II - Afterburner IV
- 10MN Afterburner II - Afterburner IV
- 100MN Afterburner II - Afterburner IV
[edit] Micro Warp Drives
- All Microwarp Drive II require Afterburner IV & Navigation IV
- 1MN Microwarp Drive II - High Speed Manuvering III
- 10MN Microwarp Drive II - High Speed Manuvering IV
- 100MN Microwarp Drive II - High Speed Manuvering IV
[edit] Other Propulsion Upgrades
- Sub Skills will vary
- Inertia Stabilizers II - Hull Upgrades II
- Overdrive Injector System II - Hull Upgrades II
[edit] Weapons
- Tech II Ammunition requires the same skills as Tech II Weapons, and can only be used in Tech II weapons
[edit] Railguns
- Small Tech II Railgun - Small Railgun Specialization I, Small Hybrid Turret V, Sharpshooter III
- Medium Tech II Railgun - Medium Railgun Specialization I, Small Railgun Specialization IV, Medium Hybrid Turret V, Sharpshooter IV
- Large Tech II Railgun - Large Railgun Specialization I, Medium Railgun Specialization IV, Large Hybrid Turret V, Sharpshooter V
[edit] Blasters
- Small Tech II Blaster - Small Blaster Specialization I, Small Hybrid Turret V, Motion Prediction III
- Medium Tech II Blaster - Medium Blaster Specialization I, Small Blaster Specialization IV, Medium Hybrid Turret V, Motion Prediction IV
- Large Tech II Blaster - Large Blaster Specialization I, Medium Blaster Specialization IV, Large Hybrid Turret V, Motion Prediction V
[edit] Beam Lasers
- Small Tech II Beam Laser - Small Beam Laser Specialization I, Small Energy Turret V, Sharpshooter III
- Medium Tech II Beam Laser - Medium Beam Laser Specialization I, Small Beam Laser Specialization IV, Medium Energy Turret V, Sharpshooter IV
- Large Tech II Beam Laser - Large Beam Laser Specialization I, Medium Beam Laser Specialization IV, Large Energy Turret V, Sharpshooter V
[edit] Pulse Lasers
- Small Tech II Pulse Laser - Small Pulse Laser Specialization I, Small Energy Turret V, Motion Prediction III
- Medium Tech II Pulse Laser - Medium Pulse Laser Specialization I, Small Pulse Laser Specialization IV, Medium Energy Turret V, Motion Prediction IV
- Large Tech II Pulse Laser - Large Pulse Laser Specialization I, Medium Pulse Laser Specialization IV, Large Energy Turret V, Motion Prediction V
[edit] Artillery
- Small Tech II Artillery - Small Artillery Specialization I, Small Projectile Turret V, Sharpshooter III
- Medium Tech II Artillery - Medium Artillery Specialization I, Small Artillery Specialization IV, Medium Projectile Turret IV, Sharpshooter IV
- Large Tech II Artillery - Large Artillery Specialization I, Medium Artillery Specialization IV, Large Projectile Turret IV, Sharpshooter V
[edit] Autocannons
- Small Tech II Autocannons - Small Autocannon Specialization I, Small Projectile Turret V, Motion Prediction III
- Medium Tech II Autocannons - Medium Autocannon Specialization I, Small Autocannon Specialization IV, Medium Projectle Turret IV, Motion Prediction IV
- Large Tech II Autocannons - Large Autocannon Specialization I, Medium Autocannon Specialization IV, Large Projectile Turret IV, Motion Prediction V
[edit] Missile Launchers
- Rocket Launcher II - Rocket Specialization I, Rockets V, Missile Launcher Operation II
- Standard Missile Launcher II - Standard Missile Specialization I, Standard Missiles V, Missile Launcher Operation III
- Assault Missile Launcher II - Standard Missile Specialization I, Standard Missiles V, Missile Launcher Operation III
- Heavy Missile Launcher II - Heavy Missile Specialization I, Heavy Missiles V, Missile Launcher Operation IV
- Heavy Assault Missile Launcher II - Heavy Assault Missile Specialization I, Heavy Assault Missiles V, Missile Launcher Operation V
- Cruise Missile Launcher II - Cruise Missile Specialization I, Cruise Missiles V, Missile Launcher Operation V
- Siege Missile Launcher II - Torpedo Specialization I, Torpedoes V, Missile Launcher Operation IV
[edit] Weapon Upgrades
- Ballistic Control System II - Weapon Upgrades IV and Gunnery II
- Gyrostabilizer II - Weapon Upgrades IV and Gunnery II
- Heat Sink II - Weapon Upgrades IV and Gunnery II
- Magnetic Field Stabilizer II - Weapon Upgrades IV and Gunnery II
- Tracking Computer II - Trajectory Analysis IV and Gunnery V
- Tracking Enhancer II - Weapon Upgrades IV and Gunnery II
- Tracking Link II - Sensor Linking IV and Electronics III
[edit] Mining Equipment
- Miner II - Mining IV
- Mining Drone II - Mining Drone Operation V, Mining IV
- Modulated Deep Core Miner II - Mining V, Deep Core Mining II, Astrogeology V
- Modulated Strip Miner II - Mining V
- Arkonor Mining Crystal II - Arkonor Processing IV (Refinery Efficiency V, Metallurgy IV)
- Bistot Mining Crystal II - Bistot Processing IV (Refinery Efficiency V, Metallurgy IV)
- Crokite Mining Crystal II - Crokite Processing IV (Refinery Efficiency V, Metallurgy IV)
- Modulated Deep Core Strip Miner II - Mining V, Deep Core Mining II, Astrogeology V
- Ice Harvester II - Ice Harvesting V, Mining IV
