Archon

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Archon
Archon
The Archon was commissioned by the Amarr Navy to act as a personnel and fighter carrier. The order to create the ship came as part of a unilateral initative issued by Navy Command in the wake of Emperor Kor-Azor’s assassination. Sporting the latest in fighter command interfacing technology and possessing characteristically strong defenses, the Archon is a powerful aid in any engagement.
High slots 5
Medium slots 4
Low slots 7
Rig slots
Power output 775000 MW
CPU output 625 tf
Turret slots n/a
Launcher slots n/a
Max targets 6
Shield capacity 87500
Shield resists
(EM/EXP/KIN/THERM)
0/50/40/20
Armor HP 137500
Armor resists
(EM/EXP/KIN/THERM)
50/20/25/35
Capacitor 64875
Drones 80000 m3
Drone Bandwidth
Cargo 3300 m3
Max Speed 70 m/s
Insurance Cost 230,570,514.00
Insurance Payout 768,568,380.00
Updated for Booster Patch
Required Skills
Primary Capital Ships I
Secondary Amarr Carrier I
Tertiary Jump Drive Operation I
View Ships by Type

[edit] Overview

Power Overwhelming.

The Amarr carrier. It receives a bonus to its own armor resistances, and energy transfers/remote armor reps. Hands down it has the best tanking ability of its racial counterparts.

Only real downside is that it's useless when it comes to repairing control towers because it has no Shield Transfer bonus, meaning it's out of range of the control tower. But you can cap transfer to other carriers repairing or to battleships when they're seiging hostile control towers.

The Revelation is also one of the best dreads, which ties this carrier with the Thanatos as the best carrier to train for. It also looks like an upside down Coercer.

[edit] Bonuses

  • 50% bonus to Energy and Armor transfer range per level
  • 5% bonus to all Armor resistances per level
  • 99% reduction in CPU need for Warfare Link modules
  • Can deploy 1 additional Fighter per level
  • 200% bonus to Fighter control range


[edit] Fittings