In terms of Caldari design philosophy, the Phoenix is a chip off the old block. With a heavily tweaked missile interface, targeting arrays of surpassing quality and the most advanced shield systems to be found anywhere, it is considered the strongest long-range installation attacker out there.
While its shield boosting actuators allow the Phoenix, when properly equipped, to withstand tremendous punishment over a short duration, its defenses are not likely to hold up against sustained attack over longer periods. With a strong supplementary force, however, few things in existence rival this vessel's pure annihilative force.
|Power output||450000 MW|
|CPU output||875 tf|
| Shield resists|
| Armor resists|
|Max Speed||60 m/s|
|Insurance Cost||462,465,330 ISK|
|Insurance Payout||1,541,551,100 ISK|
|Updated for Booster Patch|
|Tertiary||Jump Drive Operation||I|
|View Ships by Type|
The Caldari Dreadnought.
The Phoenix is a little different than the other dreadnoughts. Its in-game description is actually fairly accurate, for once. It's the only one that relies entirely on shield tanking and citadel torpedoes to function. It can fit the toughest burst tank out of any of the dreadnoughts, but the shield booster simply uses too much cap to be run sustainably without investing in officer modules. It can choose its damage types, although it only receives a damage bonus to kinetic torpedoes. It can also choose its engagement range, and it can siege towers anywhere from point blank to 200km out (if you're willing to wait out the extremely slow torpedo travel time).
The Phoenix is a distant third behind the Moros and the Revelation, but is still better than the Naglfar. The Phoenix suffers from travel time of its missiles, explosion radius of its missile against POS mods, on top of the fact that a very low number of smartbomb activations will destroy a citadel torpedo before it ever reaches it's target. It's good for sieging towers but in ranged capital PvP it suffers quite a bit.
Note: Since Apocrypha 1.2, Citadel Torpedoes travel significantly faster, and are no longer destroyed by smartbombs a few. In addition, the Naglfar is actually worth half a shit now and is no longer definitely worse than the Phoenix.
Note: All Dread's have been more or less balanced in terms of DPS.
- 5% bonus to kinetic missile damage per level
- 5% bonus to Capital Launcher rate of fire per level
- 99% reduction in CPU need for Siege Module
 Recommended Skill Packs
- Capital - Jump Calibration
- Capital - Tanking - Shield
- Capital - Torpedoes
- Support - Capacitor 3
- Support - Drones 2
- Support - Fitting 3
- Support - Missile 2
- Support - Navigation 2
- Support - Survival 2
- Tech2 - Drones - Light
- Tech2 - Drones - Heavy
Keep in mind that the below fittings are not endorsed (or recommended) by the corp. In order to get corp-approved fittings, get a capital and join the capital group.
 Mercenary Coalition Setup
- 3x Citadel Torpedo Launcher I
- 1x Siege Module I
- 1x Capital Shield Booster I
- 1x Gist X-Type Shield Boost Amplifier
- 1x Dread Guristas Photon Scattering Field
- 1x Dread Guristas Heat Dissipation Field
- 1x Dread Guristas Invulnerability Field
- 2x Cap Recharger II
- 3x Power Diagnostic System II
- 1x Ballistic Control System II
- 1x Internal Force Field Array I
This was posted on EVE-O by Jin Entres, the topic is here (the setup in the OP is retarded): http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=355057&page=1