Eos

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Eos
Eos
Name: Eos

Hull: Brutix

Role: Fleet Command Ship

Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Fleet command ships represent the ultimate in warfare link efficiency; while not packing the punch of their field command counterparts, the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.

Developer: CreoDron

As the largest drone developer and manufacturer in space, CreoDron has a vested interest in drone carriers. While sacrificing relatively little in the way of defensive capability, the Eos can chew its way through surprisingly strong opponents - provided, of course, that the pilot uses top-of-the-line CreoDron drones.

High slots 7
Medium slots 4
Low slots 6
Rig slots
Power output 1425 MW
CPU output 450 tf
Turret slots 5
Launcher slots 0
Max targets 7
Shield capacity 3844
Shield resists
(EM/EXP/KIN/THERM)
0/50/85/60
Armor HP 4324
Armor resists
(EM/EXP/KIN/THERM)
50/10/83.75/67.5
Capacitor 2812.5
Drones 150 m3
Drone Bandwidth 75 Mbps
Cargo 400 m3
Max Speed 145 m/s
Insurance Cost 17,989,680.00
Insurance Payout 59,965,600.00
Updated for Apocrypha
Required Skills
Primary Gallente Cruiser V
Secondary Command Ships (skill) I
Tertiary Logistics IV
View Ships by Type


Contents

[edit] Overview

Until Trinity, this ship was one of the best ships in the game. Able to field a strong tank, five heavy (or other assorted drones) and seven blasters, it could hold its own in a fight against multiple opponents and often come out on top. After Trinity, two of the turrets were removed, and the drone capabilities nerfed so it could only launch three heavies at a time, bringing it in line with other fleet command ships.

It's useful only as a bonus ship for EWar ships such as the Blackbird, Celestis, Scorpion or any recons that have bonuses to EWar.

[edit] Bonuses

Battlecruiser Skill Bonus:

  • 5% bonus to Medium Hybrid Turret damage
  • 7.5% bonus to Armor Repairer effectiveness per level

Command Ships Skill Bonus:

  • +15 m3 extra Drone Bay space per level
  • 3% bonus to effectiveness of Information Warfare Links per level

Role Bonus:

  • 99% reduction in Warfare Link module CPU need.
  • Can use 3 Warfare Link modules simultaneously.

[edit] Warfare Link Bonus Values

The formula to calculate the bonus provided by Warfare Links is as follows:

Gang Link Bonus * Warfare Link Specialist Bonus * Warfare Specialist Bonus * Command Ship Bonus (if applicable) * Mindlink Bonus (if applicable)

The Information Warfare Links are all base 2%. Assuming Information Link Specialist IV, Information Warfare Specialist V, Command Ships IV, each Information Warfare Link will provide:

  • Without Mindlink: .02 * 1.4 * 5 * 1.12 = 15.68% bonus
  • With Mindlink: .02 * 1.4 * 5 * 1.12 * 1.5 = 23.52% bonus

[edit] Fittings

Black Ops Support Eos

Approved Blackops Fitting
High
1x Information Warfare Link - Electronic Superiority
1x Information Warfare Link - Recon Operation
1x Information Warfare Link - Sensor Integrity
3x 200mm Railgun II
1x Improved Cloaking Device II
Medium
1x 10MN Microwarpdrive II
1x Medium Cap Booster II (800s)
1x Sensor Booster II (bring both scripts)
1x Warp Disruptor II
Low
2x Medium Armor Repairer II
1x Armor Explosive Hardener II
1x Damage Control II
2x Adaptive Nano Plating II
Rigs
2x Aux Nano Pump I
Drones

Bring a set of 2 heavies, 2 mediums and a light for damage, some spares and some repair drones for patching up (or repping during a fight if you really want).

Fits with AWU IV and a 3% Powergrid Implant. You are DPS backup and gang bonus whore for blackops. While some of the gang mods stack with shit you can add up to 1.5 jam strength to a 3 SDA II Falcon despite that. You could use this to bait if you want I guess but it's a little expensive for that.

[edit] Still a Viable Trinity Combat Ship

High
5x Heavy Ion Blaster II
2x Medium Nosferatu II
Medium
1x 10MN Microwarpdrive II
1x Medium Electrochemical Capacitor Booster (800s)
1x Stasis Webifier II
1x Warp Disruptor II
Low
2x Medium Armor Repairer II
1x Armor Explosive Hardener II
1x Damage Control II
1x Energized Adaptive Nano Membrane
1x Magnetic Field Stabilizer II
Rigs
2x Auxiliary Nano Pump I
Drones
2x Ogre II
2x Hammerhead II
1x Hobgoblin II

First of all, you can field several flights of those drones so there's no reason not to go for max damage. Second, you can still deal about 400 DPS while tanking about 600 so the Eos is still a very viable combat ship. It just doesn't deal 700 DPS anymore like the Astarte.