Astarte

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Astarte
Astarte
Name: Astarte

Hull: Brutix

Role: Field Command Ship

Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Field command ships are geared more towards out-and-out combat than their fleet command counterparts, though both ships can hold their own in battle.

Developer: Duvolle Labs

Duvolle Labs manufactures sturdy ships with a good mix of offensive and defensive capabilities. Since the company is one of New Eden’s foremost manufacturers of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal.

High slots 7
Medium slots 4
Low slots 6
Rig slots
Power output 1450 MW
CPU output 440 tf
Turret slots 7
Launcher slots 0
Max targets 7
Shield capacity 3844
Shield resists
(EM/EXP/KIN/THERM)
0/50/77.5/50
Armor HP 4324
Armor resists
(EM/EXP/KIN/THERM)
50/10/75.62/59.37
Capacitor 2812.5
Drones 50 m3
Drone Bandwidth 50 Mbps
Cargo 400 m3
Max Speed 145 m/s
Insurance Cost 17,718,780.00
Insurance Payout 59,062,600.00
Updated for Apocrypha
Required Skills
Primary Gallente Cruiser V
Secondary Command Ships (skill) I
Tertiary Heavy Assault Ships IV
View Ships by Type


Contents

[edit] Overview

Basically the Brutix in HAC form. Higher resists, better powergrid, extra lowslot and a dual-damage bonus. Can't tank as well as the Eos but it puts out a fuckton of DPS and tanks extremely well.

[edit] Bonuses

Battlecruiser Skill Bonus:

  • 5% bonus to Medium Hybrid Turret damage
  • 7.5% bonus to Armor Repairer effectiveness per level

Command Ships Skill Bonus:

  • 5% bonus to Medium Hybrid Turret damage
  • 5% bonus to Medium Hybrid turret falloff per level

Role Bonus:

  • 99% reduction in Warfare Link module CPU need

[edit] Fittings

[edit] PvP Blaster Setup

High
3x Heavy Neutron Blaster II (Caldari Navy Antimatter Charge M(*))
4x Heavy Ion Blaster II
Medium
1x 10MN Microwarpdrive II
1x Medium Electrochemical Capacitor Booster (800s)
1x Fleeting Propulsion Inhibitor (Or warp Scram post web nerf(**))
1x Warp Disruptor II
Low
2x Medium Armor Repairer II
1x Armor Explosive Hardener II
1x Damage Control II
1x Energized Adapative Nano Membrane II
1x Magnetic Field Stabilizer II
Rigs
2x Auxiliary Nano Pump I (15% Repair Amount Boost)
Drones
5x Hammerhead II (or specific to your enemy if you know)


This ship is skill intensive, but the payoff is worth it. Able to tank around 500 DPS and dish out around 600-700 of its own, this ship is not something you want to run into solo. The capacitor is pretty stable with the cap booster, and I'd recommend sticking a Medium Container in your cargohold to hold charges. You'll be able to carry about a dozen spare cap charges as well as enough ammunition to last you through even a prolonged fight. For insane tanking, try using 2x Corpum A-Type Medium Armor Repairers (~200m a piece) to approach 760 tankable DPS.

(*) Much better range than void and cap

(**) If the target has a microwarp drive the scram always gives a better speed reduction and you are able to hold them down better than you could with a Web

EVE Fitting Tool Import Format

[Astarte, PVP Blaster Setup]
Medium Armor Repairer II
Medium Armor Repairer II
Armor Explosive Hardener II
Damage Control II
Energized Adaptive Nano Membrane II
Magnetic Field Stabilizer II

10MN MicroWarpdrive II
Medium Electrochemical Capacitor Booster I, Cap Booster 800
Warp Scrambler II
Warp Disruptor II

Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Heavy Ion Blaster II, Caldari Navy Antimatter Charge M
Heavy Ion Blaster II, Caldari Navy Antimatter Charge M
Heavy Ion Blaster II, Caldari Navy Antimatter Charge M
Heavy Ion Blaster II, Caldari Navy Antimatter Charge M

Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I


Hammerhead II x5

[edit] PvP Railgun Setup

High
7x 200mm Railgun II
Medium
1x 10MN Microwarpdrive II
1x Medium Electrochemical Capacitor Booster (800s)
1x Tracking Computer II
1x Wildcard (Conjunctive Magnetometric ECCM Scanning Array if you think you're going to get jammed, another TC II if you don't think anyone is going to risk you having a web, or a web if you think a vaga will try to dip under your optimals)
Low
2x Medium Armor Repairer II
1x Armor Explosive Hardener II
1x Damage Control II
1x Energized Adapative Nano Membrane II
1x Power Diagnostic System II
Rigs
2x Auxiliary Nano Pump I (15% Repair Amount Boost)
Drones
5x Medium Drones (of your choice, obviously Tech II in all likelihood)


Removed the MFS II for fitting purposes in favor of fleet modules (to rid yourself of the PDS II requires AWU V, and storyline modules, PG implants, or a PG rig). Minimum / Maximum ranges (for demonstration purposes only): ~24km optimal + falloff with Javelin M, ~70km optimal + falloff with Spike M. For whichever other optimal ranges you choose, use faction ammunition. Fit faction modules to taste, there is no way to fit 7x 250mm IIs so don't bother trying to fit them. Go nuts. ALSO: this is an anti-cruiser hull platform (recon, HAC, t1 cruisers) and interdictors. Don't bother shooting at interceptors however, and Vagabonds are problematic but you CAN hit even uber-speedtanked variants enough to get them to fuck off or risk dying (against roughly 140dps in a 15-35km arc around your ship with DG Thorium, depending on what they are doing, and IFF they do not get inside 10km, in which case you'll wish you had that web mounted).

[edit] PvE Setup

High
7x Heavy Neutron Blaster II (Antimatter M, with Void M and Null M in the hull for travelling)
Medium
1x 10MN Microwarpdrive II
1x Stasis Webifier II
2x Cap Recharger II
Low
1x Medium Armor Repairer II
1x Armor Explosive Hardener II
1x Energized Adaptive Nano Membrane II
1x Damage Control II
2x Magnetic Field Stabilizer II
Rigs
2x Auxiliary Nano Pump I (15% Repair Amount Boost)
Drones
5x Medium Drones (of your choice, obviously Tech II in all likelihood)


For those of us too cool to rat in a battleship, a variation on the PvP blaster setup. Dropped one of the reps and the injector to be able to fit the larger blasters, replaced with cap and dps mods. Dropped the scram to remove the temptation to engage while moving from ratting system to ratting system. With decent cap skills and while not firing the weapons the rep is nearly cap stable.