Brutix

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Brutix
Brutix
One of the most ferocious war vessels to ever spring from Gallente starship design, the Brutix is a behemoth in every sense of the word. When this hard-hitting monster appears, the battlefield takes notice.
High slots 7
Medium slots 4
Low slots 5
Rig slots 3
Power output 1150 MW
CPU output 435 tf
Turret slots 7
Launcher slots 0
Max targets 7
Shield capacity 3906
Shield resists
(EM/EXP/KIN/THERM)
0/50/40/20
Armor HP 4395
Armor resists
(EM/EXP/KIN/THERM)
50/10/35/35
Capacitor 2343
Drones 50 m3
Drone Bandwidth 50 Mbit/sec
Cargo 400 m3
Max Speed 145 m/s
Insurance Cost 8,100,000.00
Insurance Payout 27,000,000.00
Updated for Booster Patch
Required Skills
Primary Gallente Cruiser III
Secondary Battlecruisers (skill) I
Tertiary N/A
View Ships by Type


Contents

[edit] Ship Overview

An interesting twist for the battlecruiser, this Brutix is like a larger sig radius Thorax with a hell of an armor repair bonus as per your battlecruiser skill. The Brutix is the most streamlined of all the tier 1 battlecruisers in purity of design and purpose.

The Brutix is by far the best Gallente battlecruiser for fleet work with good tracking and a ton of turret damage. Though the Myrmidon still tanks better, with the drone rebalance the Brutix is no longer quite as overshadowed in small gang and solo fights.

[edit] Bonuses

  • Battlecruiser Skill Bonus: 5% bonus to Medium Hybrid Turret damage and 7.5% bonus to Armor Repairer effectiveness per level
  • Role Bonus: 99% reduction in the CPU need of Warfare Link modules.


[edit] PvP Setups

[edit] Captain Mutiny Memorial Sniper

High
7x 250mm Railgun II (CN Iridium M, with CN Antimatter M and Spike M in cargo)
Medium
1x 10mn Microwarpdrive I
1x Sensor Booster II (unscripted, have both scripts in cargo)
2x Tracking Computer II (always keep Tracking Speed loaded on at least one, switch the other to taste)
Low
1x Reactor Control Unit I
3x Magnetic Field Stabilizer II
1x Tracking Enhancer II
Rigs
1x Medium Ancillary Current Router I
Drones
5x Hammerhead/Valkyries (II)

With the introduction of affordable medium rigs (the ACR will run you 4m), the Brutix no longer requires AWU V and EGU V to fit a full rack of 250mm guns. This fit is attainable at AWU III and gets you a competent anti-support sniper with tracking and damage sitting right between the Harbinger and Hurricane at a substantially lower hull cost than either. If you happen to have AWU V, you can swap the T1 RCU for a T2 PDS for a minor increase in capacitor and EHP. The major weakness of this ship compared to the other battlecruisers is a scan resolution about 25% lower, so some Targeting System Subcontroller rigs might be useful. On the plus side, the Brutix hits farther with Spike than its counterparts can with Aurora or Tremor, and it has a slightly higher sensor strength on the off-chance of ECM. Much cheaper than flying a sniping Deimos and also insurable.

[edit] Heavy Tank PvP Blaster Brutix

High
7x Heavy Electron/Ion Blaster II, depending on skills
Medium
1x Y-T8 Overcharged Hydrocarbon I Microwarpdrive (10mn MWD)
1x Warp Disruptor
1x Stasis Webifier
1x Medium Electrochemical Capacitor Booster (w/ 800s)
Low (a)
2x Medium Armor Repairer II
2x EANM II
1x Damage Control II
Low (b)
2x Medium Armor Repairer II
1x EANM II
1x Damage Control II
1x Magnetic Field Stabilizer II
Low (c)
2x Medium Armor Repairer II
1x Damage Control II
2x Magnetic Field Stabilizer II

+ Hybrid Burst Aerator I

Drones
5x Hammerhead/Valkyries (II)

This is probably the most natural Brutix setup in terms of its bonuses, grid and tank. Ideally you want an injected dual-repper tank, and that means using mostly electrons in the highs. While this doesn't do as much dps as a gank Brutix, it's steady in the 400-500 dps range and you can basically tank forever until your cargo hold runs out of cap booster 800s. That gives you a huge margin of error in PvP. Low (a) is a little safer to fly while Low (b) provides a little more gank. Low (c) is a little more expensive, but for a loss of about 2k EHP you get over 100 extra dps. Load faction Antimatter M for close-range facerape and Null M when going against cruisers or smaller.

[edit] Plated Gank Brutix

High
5x Heavy Electron II
2x Ion Blaster II Fits with AWU4. Mix and match ions and electrons to fit your skills
Mid
Stasis Web II
Warp Disruptor II
Warp Scrambler II
Y-T8 MWD
Low
3x Magnetic Field Stabilizer II's
Damage Control II
1600mm Rolled Tungsten Plate
Drones
Pack either 5x Valkyrie II's or 5x Vespa EC-600's
Rigs
Hybrid Burst Aerator
Anti-Explosive Pump
Anti-Kinetic Pump


So this is the Brutix when you decide you don't give a damn about its repping bonus and just want to make a 700 dps murder machine, and yes, with good skills and faction AM, you will break 700 dps before overheating. It has a fat enough buffer to take a decent amount of punishment before it dies, so drop this beast on something's head, overload the guns, and enjoy.

[edit] Shield-Gank Brutix

High
7x Heavy Ion Blaster II
Mid
1x 10MN Microwarpdrive I
1x Warp Scrambler II
1x Large Shield Extender II
1x Invulnerability Field II
Low
3x Magnetic Field Stabilizer II
2x Nanofiber Internal Structure II
Rigs
2x Medium Core Defence Field Extender I
1x Medium Anti-EM Screen Reinforcer I
Drones
5x Hammerhead II

Plated Brutix setups are great but sometimes you can have trouble keeping up with a fast-moving roaming gang, or maybe your gang has shield-reppers and not armor-reppers. With blasters it's imperative that you close in fast to get your licks in. The shield fit fills the same baby HAC role as the similar fits for the Hurricane and Harbinger. You won't have quite as much of a buffer since you don't have a sixth low slot for a Damage Control, but you put out so much damage that anything that you can tackle will die before that makes a difference. An overheated T2 scram can reach out to 10.8km, which is about the engagement range of your blasters with Null and good skills. Switch to faction antimatter for battleships or random carrier ganks, you'll spit out almost 800 DPS before heat.

T1 version works okay but a Thorax would probably be cheaper to lose if you're a poor newbie. You could also sacrifice some tank for more gank by replacing the CDFEs with power rigs and upgrading to neutron blasters.

[edit] JihadSwarm: Classic Jihad

EFT Textblock

Classic Jihad Fitting
Highs
7x Anode Neutron Particle Cannon I (Caldari Navy Antimatter Charge M (8 rounds per turret))
Mids
1x 10MN MicroWarpdrive I
1x Target Painter I
1x Sensor Booster I (Scan Resolution)
1x Warp Scrambler I
Lows
5x Linear Flux Stabilizer I
Drones
5x Hammerhead I

This can solo most hulks if you have decent battlecruiser skills and is only about 5m per loss. Use this if you have good battlecruiser skills. If you don't, just use a thorax and team up with someone else.

The named modules are not needed and are fairly hard to find outside Jita, basic T1 is fine. Most of the Brutix kills use standard Neutron blasters.

The brutix is the king of suiciding hulks. If you don't know what ship to fly, it should be a brutix.

[edit] PvE Setups

[edit] Stopgap Delve Ratter

High
5x Heavy Ion Blasters
2x Heavy Neutron Blasters
Medium
1x 10MN Afterburner
3x Cap Recharger
Low
1x Medium Armor Repairer
1x Damage Control
1x Armor EM Hardener
1x Armor Thermic Hardener
1x Magnetic Field Stabilizer
Drones
5x Hammerhead
Rigs
1x-3x Medium Capacitor Control Circuit

The Brutix is a terrible ratting ship, but for a bored newbie in a pinch it can be made serviceable. Do not use this fitting. If you must, be training for something less awful. For all of fittings, use T2 and named where possible. The number of capacitor control circuits required depends on how good your capacitor skills are. Flying is simple, turn on rep, turn on ab, orbit blood battleships at 500 until they die.

[edit] Telefishopolis' Level 3 Mission Brutix

High
7x 200mm Railgun
Medium
1x 10MN Afterburner II
1x Stasis Webifier
2x Cap Recharger
Low
1x Medium Armor Rep II
2x Mission-specific Hardeners (N-Type)
RCU
1x Capacitor Power Relay
Drones
5x Mission-specific lights or mediums.

Your optimal with Antimatter in the rails is around 10KM, which is where cruiser rats like to hang around in L3 missions. Since you have so many deadspace areas, the traditional rush in and fuck em up Brutix fit doesn't work so well, since you can't fit an MWD. Some missions will have interceptors with webs and scrams, bring light drones in that case. Mediums have trouble tracking those guys.

If you have omg leet cap skillz, you can trade the cap relay for another hardener. Even if you don't, you could switch a rail for a medium nos. Also, if you have engineering V, you can easily switch the RCU out for a PDS.