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Being a highly versatile class of Minmatar ships, the Bellicose has been used as a combat juggernaut as well as a support ship for wings of frigates. While not quite in the league of newer navy cruisers, the Bellicose is still a very solid ship for most purposes, especially in terms of long range combat.
High slots 5
Medium slots 4
Low slots 3
Rig slots 3
Power output 575 MW
CPU output 250 tf
Turret slots 3
Launcher slots 3
Max targets 7
Shield capacity 1250
Shield resists
Armor HP 1211
Armor resists
Capacitor 937,5
Drones 40 m3
Drone Bandwidth 40 Mbit/s
Cargo 315 m3
Max Speed 215 m/s
Insurance Cost 1,062,750.00
Insurance Payout 3,542,500.00
Updated for Trinity
Required Skills
Primary Minmatar Cruiser II
Secondary N/A
Tertiary N/A
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The Bellicose is the Minmatar Electronic Warfare ship, specializing in target painting, the much maligned and least used form of electronic warfare module in EVE. The Bellicose is not used very much, because its bonus to medium projectile turret rate of fire combined with its split 3/3 turret/missile layout gives it a very low damage potential, and target painters aren't a compelling reason to use the ship. Overall the predominant use of the Bellicose is as a bait ship, because of the common perception that no one in their right mind would use a Bellicose if they had any idea of what they were doing. Other than that, a simple loadout with a few target painters in the mids might make a slightly useful ship for fleet ops with lots of missile using ships, but odds are that you would be more useful in just about any other role.
Newbie Advice: Don't be tempted to use this ship as an intermediate while waiting to be able to use the Rupture. It doesn't have enough power grid, so you won't gain anything from the four medium slots since you simply can't outfit it well anyway. Use a Stabber instead.


  • 5% bonus to Medium Projectile Turret Rate of Fire per skill level
  • 7.5% bonus to target painter effectiveness per skill level


Bait Bellicose

3x Dual 180mm Autocannon II w/ RF EMP + Barrage
2x Small Energy Neutralizer II
1x Warp Scrambler II
1x Stasis Webifier II
2x Large Shield Extender II
1x Damage Control II
2x Gyrostabilizer II
2x Medium Anti-EM Screen Reinforcer
1x Medium Anti-Thermal Screen Reinforcer
Hammerhead II (for dictors)
Warrior/Hobgoblin II (for frigates)

Can engage do or die ships like sabres, taranises, crusaders, or any other frigate sized ship that scrams you. With good skills you tank like a vagabond so don't be scared of taking on a taranis/sabre and a stealth bomber for instance. Remember that you can't engage them, you can only trap them when they engage you, so if they don't bite you are SOL. Sample results:

Heavy Tackler Bellicose

Credit: Miriyaka and Vadinho

3x Heavy Missile Launcher
2x 280mm Artillery OR Small Nosferatu
1x 10mn MWD
1x Warp Disruptor
2x Large Shield Extender
1x Inertia Stabilizer
2x Nanofiber Internal Structure
3x Valkyrie OR Hammerhead
2x Warrior OR Hobgoblin

Designed for small to medium sized gang work where you need a point that can't be shrugged off. Trots along fairly quickly and packs between 6000-7000 shields depending on the quality of the extenders and skill of the character. The MWD drains the juicebox in about a minute, so don't abuse the giggleswitch too much. With less-than-stellar fitting skills, you'll likely need to ditch the small artillery and use named equipment to get it together. Pack Valkyrie and Warrior drones for anti-support work or Hammerhead and Hobgoblin drones for getting confusingly high positions on killmails.