Heretic

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Heretic
Heretic
Name: Heretic

Hull: Coercer

Role: Interdictor

Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft.

Developer: Khanid Innovations

In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat.

High slots 8
Medium slots 3
Low slots 3
Rig slots 2
Power output 57 MW
CPU output 230 tf
Turret slots 4
Launcher slots 6
Max targets 6
Shield capacity 600
Shield resists
(EM/EXP/KIN/THERM)
0/60/40/20
Armor HP 751
Armor resists
(EM/EXP/KIN/THERM)
50/30/25/35
Capacitor 562
Drones 0 m3
Drone Bandwidth 0
Cargo 380 m3
Max Speed 315 m/s
Insurance Cost 1,415,611.20
Insurance Payout 4,718,704.00
Updated for Booster Patch
Required Skills
Primary Amarr Frigate V
Secondary Destroyers V
Tertiary Interdictors I
View Ships by Type


Contents

[edit] Overview

The Heretic is an Amarr Interdictor. It was significantly improved in August '07, giving it an affinity to missiles and modifying various stats. It's a pretty decent little ship, with a solid slot setup capable of doing solo, small gang, and fleet combat. It's cheaper than the Sabre, its Minmatar equivalent which for some reason seems to matter a lot to people.

[edit] Bonuses

Destroyer Skill Bonus: 5% bonus to rocket damage and 10% bonus to rocket and missile explosion velocity per level - note, damage bonus applies to ALL rockets, not just EM.

Interdictors Skill Bonus: 10% bonus to missile velocity and 10% bonus to Interdiction Sphere Launcher rate of fire per level

Special Ability: Interdiction Sphere Launchers require 99% less CPU when fitted on this ship

[edit] Recommended Skill Packs

  • Support - Fitting 2
  • Support - Gunnery 2 or Support - Missiles 2
  • Support - Navigation 2
  • Support - Survival 1

[edit] Fittings

Hey you!
Interested in getting paid for dying horribly for the Swarm?
Regretting that you have but one ship to lose for your space empire?
The Heretic hull is elligible for reimbursement without a fully standardized fitting, but the following fitting is highly recommended.

Image:serious.jpg

[edit] Standard Fleet Cloaking Heretic

EFT Textblock

Highs
4x Rocket Launcher II (Caldari Navy Gremlin)
1x Prototype Cloaking Device
1x Interdiction Sphere Launcher
Mids
1x 1MN MWD II
1x Medium Shield Extender II
1x Warp Scrambler II
Lows
1x Overdrive Injector System II
2x Nanofiber Internal Structure II

ALWAYS FIT A CLOAK ON YOUR FLEET DICTORS. Seriously, if you don't fit a cloak on a fleet dictor, you're a fucking idiot. This lets you warp in, bubble, pulse mwd away and cloak. Then 2 minutes later when your bubble expires you can decloak and bubble again, and if the fight is raging you'll probably be able to cloak and do it all again. If you don't fit a fucking cloak you'll get blown up in two seconds as everyone shoots dictors that are on top of their fleet.

Double Bubble/MSE Variant: Drop the overdrive for a Co-Processor II, drop all the launchers, drop the Scrambler and add a best named MSE and the extra bubble launcher, you're not staying around tackling anything in fleet battles anyway faggot.

Also add a named 125mm Gatling Autocannon and you can actually get on killmails, since the only people who actually try to warp inside bubbles are usually dumb goons aggroing you on a gate.


[edit] Probing Heretic

Highs
1x Expanded Probe Launcher (Combat Scanner Probes)
1x Prototype Cloaking Device
1x Interdiction Sphere Launcher
Mids
1x 1MN MWD II
Lows
3x Co-Processor II

Yes, it's slow compared to a nano-fit. Yes, it has pathetic EHP. It also guarantees you land on top of an enemy sniper fleet within ten seconds of the first ship landing on grid. Half of them won't even have finished leaving warp. Your chance of death per engagement goes up to 80% from 50%, who cares: you get the perfect bubble every fucking time.