Nemesis

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Nemesis
Nemesis
Name: Nemesis

Hull: Tristan Class

Role: Stealth Bomber

Specifically engineered to fire torpedoes, stealth bombers represent the next generation in covert ops craft. The bombers are designed for sneak attacks on large vessels with powerful missile guidance technology enabling the torpedoes to strike faster and from a longer distance.

Developer: Duvolle Laboratories

Duvolle Labs manufactures sturdy ships with a good mix of offensive and defensive capabilities. Being the foremost manufacturer of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal.

High slots 5
Medium slots 4
Low slots 2
Rig slots
Power output 38 MW
CPU output 307 tf
Turret slots 2
Launcher slots 3
Max targets 6
Shield capacity 275
Shield resists
(EM/EXP/KIN/THERM)
0/50/55/30
Armor HP 316
Armor resists
(EM/EXP/KIN/THERM)
50/10/51.25/43.125
Capacitor 293.75
Drones 0 m3
Drone Bandwidth
Cargo 215 m3
Max Speed 264 m/s
Insurance Cost 943,036.80
Insurance Payout 3,143,456.00
Updated for Apocrypha 1.1
Required Skills
Primary Gallente Frigate V
Secondary Covert Ops (skill) I
Tertiary N/A
View Ships by Type


Contents

Overview

The Nemesis has the same slot layout as the best balanced stealth bomber, the Manticore, but suffers from a lack of CPU in comparison. The Scorch Bomb bonus makes this the best ship for bombing fighters.

Bonuses

Gallente Frigate Skill Bonus:

  • 10% bonus to torpedo explosion velocity and flight time per level
  • 20% bonus to torpedo velocity per level

Covert Ops Skill Bonus:

  • 5% bonus to bomb Thermal damage per level
  • 15% bonus to torpedo Thermal damage per level.

Role Bonus:

  • 99.65% reduction in Siege Missile Launcher powergrid needs.
  • 99% reduction in Bomb Launcher CPU use.
  • -100% targeting delay after decloaking.

Fittings

Do it all Nemesis

High
1x Covops Cloak II
1x Bomb Launcher (Scorch bombs)
3x Arbalest Torp Launchers (Caldari Navy Inferno torpedoes)
Mid
1x Catalyzed Cold-Gas Arcjet MWD -
1x Sensor Booster II
1x P.W.N.A.G.E
1x Warp Disruptor II
Low
1x Wildcard (ANP/Nanofiber/I-stabilizer)
1x Ballistic Control II

Cargo: 2 spare bombs and a couple hundred extra torps.

This Setup loses some DPS because the limited cpu of the ship but is worth it for the bomb launcher.

Torpedo Nemesis

High
1x Covops Cloak II
1x Wild Card. (probe launcher, Remote Rep, 150mm rail, etc.)
3x Arbalest Torp Launchers (Caldari Navy Inferno torpedoes)
Mid
1x Catalyzed Cold-Gas Arcjet MWD -
1x Sensor Booster II
1x P.W.N. Target Painter (best named)
1x Faint Warp Disruptor I
Low
2x Ballistic Control II

Much easier fitting without the Bomb launcher. Besides, fuck bombs. The target painter can easily be replaced with something else if there is already a painting ship in the gang (you really only need one).