Enyo
From Goonwiki
| Enyo | ||
|---|---|---|
![]() Name: Enyo Hull: Incursus Class Role: Assault Ship The single-fanged Enyo sports good firepower capability, a missile hardpoint and some extremely strong armor plating, making it one of the best support frigates out there. Ideal for use as point ships to draw enemy fire from more vulnerable friendlies. | ||
| High slots | 5 | |
| Medium slots | 2 | |
| Low slots | 4 | |
| Rig slots | 2 | |
| Power output | 50 MW | |
| CPU output | 145 tf | |
| Turret slots | 4 | |
| Launcher slots | 1 | |
| Max targets | 6 | |
| Shield capacity | 372 | |
| Shield resists (EM/EXP/KIN/THERM) | 0/50/85/60 | |
| Armor HP | 879 | |
| Armor resists (EM/EXP/KIN/THERM) | 50/10/83.75/67.5 | |
| Capacitor | 343 | |
| Drones | 5 m3 | |
| Drone Bandwidth | 5 | |
| Cargo | 165 m3 | |
| Max Speed | 278 m/s | |
| Insurance Cost | 1,025,310.00 | |
| Insurance Payout | 3,417,700.00 | |
| Updated for Booster Patch | ||
| Required Skills | ||
| Primary | Gallente Frigate | V |
| Secondary | Assault Ships | I |
| Tertiary | N/A | |
| View Ships by Type | ||
Contents |
[edit] Overview
Probably the best assault frigate in the game for tanking/PVE, due to its 4 low slots, 4 turret hardpoints and 1 launcher hardpoint. Higher grid than usual and a huge tracking bonus allows it to use blasters very effectively at low skill levels. However, its low top speed and only two midslots make it a very poor choice for solo PvP.
[edit] Bonuses
- Gallente Frigate Skill Bonus: 5% bonus to Small Hybrid Turret damage
- Assault Ships Skill Bonus: 10% bonus to Small Hybrid Turret optimal range and 7.5% bonus to Small Hybrid Turret Tracking Speed per level
{Tracking bonus has been increased from 5%}
[edit] Fittings
[edit] Blood/Serpentis Faction Hunter
Unrigged Version
- Highs
- 4x Light Neutron Blaster II's w/ Void
- 1x Rocket Launcher II w/ Gremlins (Blood) or Foxfire (Serpentis)
- Mids
- 1x Afterburner II
- 1x Web II
- Lows
- 2x Magnetic Field Stabilizer II's
- 1x SAR II
- 1x OD II
- Drones
- 1x Hobgoblin II
- Instruction Manual
This fitting requires Eng/Elc/AWU V/V/IV as shown, but downgrading certain modules to best named (don't do it with the guns) will make it easier to load out. With good nav skills you cruise along at 720m/s which is enough to close on rats and orbit fast enough so none of the big ones can hit you. With good cap skills you can run everything but the repper forever, and that's exactly what you do. This ship puts out around 270 dps which will take down any spawn you come across (albeit slowly). The intended purpose for this ship is to either hang out in the vast amount of NPC sov systems for Blood Raiders or Serpentis and warp through belts looking for faction spawns. An assault frigate warps quickly and can escape gankers pretty easily, making it ideal for this task. The natural armor resists will keep it alive against either of these factions, and though you shouldn't be getting hit to begin with, the rep will keep you alive if you do. Just watch out for Bloods with neuts and you'll be fine.
Rigged Version
- Highs
- 4x Light Neutron Blaster II's w/ Void
- 1x Salvager I
- Mids
- 1x Afterburner II
- 1x 'Langour' Drive Disruptor I
- Lows
- 2x Magnetic Field Stabilizer II's
- 1x SAR II
- 1x Nanofiber Internal Structure II
- Drones
- 1x Hobgoblin II
- Rigs
- Small Hybrid Collision Accelerator I
- Small Hybrid Burst Aerator I
- Instruction Manual
This fitting requires Eng/Elc/AWU V/V/IV as above, plus Hybrid Weapon Rigging IV. If you need more grid either drop the salvager or downgrade the SAR II to a best-named alternative. The use of this ship is as the above fitting, but I've found the nano to be more useful (fast, better orbit and quicker align time) and dropping to 4 guns with rigs adds about 30dps and removes the need to carry rockets. - Collutio
