Hawk
From Goonwiki
| Hawk | ||
|---|---|---|
![]() Name: Hawk Hull: Merlin Class Role: Assault Ship Following in the footsteps of Caldari vessels since time immemorial, the Hawk relies on tremendously powerful shield systems to see it through combat, blending launchers and turrets to provide for a powerful, well-rounded combat vessel. | ||
| High slots | 5 | |
| Medium slots | 4 | |
| Low slots | 2 | |
| Rig slots | 2 | |
| Power output | 42 MW | |
| CPU output | 180 tf | |
| Turret slots | 2 | |
| Launcher slots | 4 | |
| Max targets | 6 | |
| Shield capacity | 935 | |
| Shield resists (EM/EXP/KIN/THERM) | 0/50/70/80 | |
| Armor HP | 387 | |
| Armor resists (EM/EXP/KIN/THERM) | 50/10/62.5/86.25 | |
| Capacitor | 312 | |
| Drones | 0 m3 | |
| Drone Bandwidth | 0 | |
| Cargo | 300 m3 | |
| Max Speed | 273 m/s | |
| Insurance Cost | 1,033,646.40 | |
| Insurance Payout | 3,445,488.00 | |
| Updated for Booster Patch | ||
| Required Skills | ||
| Primary | Caldari Frigate | V |
| Secondary | Assault Ships | I |
| Tertiary | N/A | |
| View Ships by Type | ||
Contents |
[edit] Overview
A Hawk has one of the best tanks of all the AF, thanks to its shield and shield boost bonus.
The Hawk has 5 high slots with the 4 launcher hardpoints and 2 turret hardpoints. In Revelations 2.2 the shield boost bonus was increased from 5% to 7.5%, making it an even better tank than it was before.
[edit] Bonuses
- Caldari Frigate Skill Bonus: 5% bonus to Missile Kinetic Damage
- Assault Ships Skill Bonus: 10% bonus to Missile Velocity and 7.5% bonus to shield boost amount per level.
[edit] Fittings
[edit] Inty Killer
- High
- 4x Standard Missile Launcher II (CN Bloodclaws)
- 1x 5W Infectious Power System Malfunction
- Medium
- Cold-Gas I Arcject Thrusters
- Small C5-L Emergency Shield Overload I
- Faint Warp Disruptor I
- Faint Epsilon Warp Scrambler I
- Low
- 2x Power Diagnostic System II
Basically this thing is only good at killing interceptors. The technique consists of tanking the damage (and dealing some yourself) until the inty gets into scramble range, or runs out of cap. Once the inty is scrambled turn on your AB and approach, you will go faster than them with the AB (800m/s). Then own the shit out of the inty.
