Vengeance

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Vengeance
Vengeance
Name: Vengeance

Hull: Punisher Class

Role: Assault Ship

The Vengeance represents the latest in the Kingdom's ongoing mission to wed Amarr and Caldari tech, molding the two into new and exciting forms. Sporting a Caldari ship's launcher hardpoints as well as an Amarr ship's armor systems, this relentless slugger is perfect for when you need to get up close and personal.

High slots 4
Medium slots 3
Low slots 4
Rig slots 2
Power output 43 MW
CPU output 160 tf
Turret slots 3
Launcher slots 4
Max targets 5
Shield capacity 664
Shield resists
(EM/EXP/KIN/THERM)
0/87.5/70/20
Armor HP 816
Armor resists
(EM/EXP/KIN/THERM)
50/80/62.5/35
Capacitor 375
Drones 0 m3
Drone Bandwidth 0
Cargo 210 m3
Max Speed 273 m/s
Insurance Cost 1,020,715.20
Insurance Payout 3,402,384.00
Updated for Booster Patch
Required Skills
Primary Amarr Frigate V
Secondary Assault Ships I
Tertiary N/A
View Ships by Type


Contents

[edit] Overview

The Vengeance is the Amarr T2 Assault Frigate which, like all Khanid ships, specializes in missiles (in this case, rockets). The Vengeance is one of the poorest performers for PVP, doing short-range DPS similar to a well-fit Rifter. Its armor resist and cap bonuses are not enough to keep a point and MWD active at once, and whatever tank it has is nullified by its larger signature radius. However, it can be used for PVE applications, notably missions and complexes.

[edit] Bonuses

Amarr Frigate Skill Bonus
  • 5% bonus to rocket damage
Assault Ships Skill Bonus
  • 5% bonus to armor resistances
  • 5% bonus to cap recharge rate per level

[edit] Fittings

[edit] PvP

[edit] Dual SAR Heavy Tackler

High
3x 200mm AutoCannon II
1x Small Nosferatu II
Medium
1x 1MN Afterburner II
1x Faint Epsilon Warp Scrambler
1x Small Capacitor Booster II (Cap 200s)
Low
2x Energized Adaptive Nano Membrane II
2x Small Armor Repairer

This thing can tank up to 200 DPS and permarun it as long as you have booster charges. With your ridiculous armor resists and low signature you can tank a fuckton of battleships as long as you're not neuted and have your transversal up. Shoot drones or something while you're at it.

Kind of a gimmick but a nice change of pace for people used to flying paper thin tacklers.

[edit] PvE

High
4x 'Arbalest' Rocket Launcher I (Rat specific rockets)
Medium
1x 1mn Afterburner II
2x Cap Recharger II
Low
2x Ballistic Control Unit II
1x Energized Adaptive Nano Membrane II -or- Armor Thermic Harderner II depending on rat types
1x Small Armor Repairer II

I use this for small-hull only cosmos complexes and it pretty much slaughters everything with zero micro-management. Runs any size-limited plex and up to L3 missions with very little micro management and a lot of speed.