Griffin
From Goonwiki
| Griffin | ||
|---|---|---|
![]() The Griffin is much used by the Caldari Navy as a support vessel in combat squadrons, using its impressive array of electronic gadgetry to disrupt the operation of target ships, making them easy prey for traditional combat vessels. | ||
| High slots | 3 | |
| Medium slots | 4 | |
| Low slots | 1 | |
| Rig slots | 3 | |
| Power output | 25 MW | |
| CPU output | 225 tf | |
| Turret slots | 1 | |
| Launcher slots | 2 | |
| Max targets | 5 | |
| Shield capacity | 391 | |
| Shield resists (EM/EXP/KIN/THERM) | 0/60/40/20 | |
| Armor HP | 250 | |
| Armor resists (EM/EXP/KIN/THERM) | 60/10/25/45 | |
| Capacitor | 250 | |
| Drones | 5 m3 | |
| Drone Bandwidth | ||
| Cargo | 160 m3 | |
| Max Speed | 250 m/s | |
| Insurance Cost | 48,000.00 | |
| Insurance Payout | 160,000.00 | |
| Updated for Trinity | ||
| Required Skills | ||
| Primary | Caldari Frigate | II |
| Secondary | N/A | |
| Tertiary | N/A | |
| View Ships by Type | ||
Contents |
[edit] Overview
The Griffin is the Caldari electronic warfare frigate, specializing in ECM. Despite being limited in ewar capabilities because of the frigate sized hull, when used in a gang or fleet it can definitely make things difficult for way larger and more expensive enemy ships. It's also a Caldari frigate with a drone bay believe it or not.
Being a frigate it has very little cap so if you're in a small gang right click on each ECM module and set it to manual activation which will allow you to micromanage your jamming and save cap. In fleet battles the lag will make this impossible so be sure to switch back to autorepeat.
[edit] Bonuses
- 15% bonus to ECM Target Jammer strength per level
- 10% bonus to ECM Target Jammers' capacitor need per level.
[edit] Fittings
[edit] Newbie Fleet Griffin
- High
- 1x Standard Missile Launcher I
- Mid
- 1x 1MN Afterburner I / 1MN Microwarpdrive I
- 3x Racial ECM I
- Low
- 1x Capacitor Power Relay I
- Drone
- 1x Warrior I
Designed to be incredibly cheap and fit basically regardless of skills. The MWD is preferred but with very low skills you may fall out of warp everywhere and get left behind, in which case use an afterburner instead. Named ECM and capacitor power relay will make a large difference if you're feeling like a rich little newbie, do not ever use multispectrals they are shit. The missile launcher and drone are optional but fun to have.
Use this when you're just starting out in EVE and want to get a feel for how jamming works. Tag along on a fleet op and set your overview to only show Battleships / Heavy Assault Ships. Be sure to turn off your MWD/AB when you engage the enemy, lock enemy ships with initials close to your own and put an appropriate racial jammer on each (takes practice). Reactivate when you run out of cap. Sic your missiles and drone on someone and hope that someone else shoots him so you can totally steal credit for the kill.
If you feel electronic warfare is for you, upgrade to a Blackbird the second you have the skills and source of income as they are way more powerful in every single way.
[edit] Interceptor Bait Griffin
- High
- 2x Rocket Launcher II (Rage rockets)
- 1x 200mm Autocannon II (faction EMP)
- Mid
- 1x 1MN Afterburner II
- 1x Warp Scrambler II
- 2x Racial ECM II (best named work too)
- Low
- 1x Signal Distortion Amplifier II
- Rigs
- 2x Small Particle Dispersion Augmentator I
- Drones
- 1 x Hobgoblin II
Fly around and get an interceptor to engage you, then perma-jam him and watch him die a slow humiliating death. Goes about 1.2km/s with heat, does about 80 dps and runs all modules forever. Jam strength is about 9.9 with good skills so you can happily jam most things destroyer sized and smaller. Suggested jammers are one Gallente and one Amarr as these are the most popular solo interceptors unless you know what your target will be in which case you can fit the appropriate jammer type.
If you miss a jam you'll die!
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