Shuttles are cheap, fast transport vessels designed to ferry its pilot and a very small amount of cargo from place to place.
|Power output||25 MW|
|CPU output||150 tf|
| Shield resists|
| Armor resists|
|Max Speed||500 m/s|
|Updated to Booster Patch|
|View Ships by Type|
Shuttles are the simplest transport ships in all of EVE, require no special skills to fly, and any character of any race can pilot the shuttle of any other race. They only carry up to 10m3 worth of cargo and no fittings of any kind. However, what they lack in features they make up for in speed and maneuverability. With a top speed of 500 m/s the shuttle will remain the fastest vessel that newbies will be able to fly for some time. They are also incredibly inexpensive, enough for them to be treated as disposable. They are frequently used to transport their pilots to another location to pickup a different ship, and once there the shuttle is either reprocessed for its tritanium (2,500 units worth), put in to the cargo hold of the other vessel for the return trip, or simply trashed.
One nifty trick to keep in mind is that a shuttle can fit exactly two Warp Core Stabilizers in the cargo bay. Buy two, and take them with you to your new ship if you'll be flying in home through questionable regions.
Now that a patch has added the ability to leave your current ship while in station and undock in a pod, the most important use for a shuttle, being able to undock and fly yourself elsewhere without risking a slow and/or expensive combat ship, is no longer a factor. Shuttles can still be useful for moving small cargo in safe areas or for a slight extra layer of protection against being instapodded by a ganker, but in most cases you're better off either flying in your pod or buying a frigate and an MWD for some extra protection.
Shuttles do have one more useful trick, however: although they cannot fit weapons, they have a targeting range and scan resolution better than many frigates. This means they can be used somewhat effectively at close range to deploy fighters assigned from carriers. Shuttles have a sig radius comparable to an interceptor, making them slow to lock onto and hard for larger ships to hit. Many PVP pilots also remove shuttles from their fleet combat overviews to avoid clutter, so they may not even notice a shuttle until its fighters start pounding on them. Since a shuttle can't fit an MWD, its ability to escape if tackled is virtually nil, but if it gets destroyed, you're only out a few thousand isk.