Raven

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Raven
Raven
The Raven is the powerhouse of the Caldari Navy. With its myriad launcher slots and powerful shields, few ships can rival it in strength or majesty.
High slots 8
Medium slots 6
Low slots 5
Rig slots 3
Power output 9500 MW
CPU output 700 tf
Turret slots 4
Launcher slots 6
Max targets 7
Shield capacity 7500
Shield resists
(EM/EXP/KIN/THERM)
0/50/40/20
Armor HP 6641
Armor resists
(EM/EXP/KIN/THERM)
50/10/25/45
Capacitor 5312
Drones 75 m3
Drone Bandwidth 75 Mbit/s
Cargo 665 m3
Max Speed 115 m/s
Insurance Cost 32,625,000 ISK
Insurance Payout 108,750,000 ISK
Updated to Booster Patch
Required Skills
Primary Caldari Battleship II
Secondary N/A
Tertiary N/A
View Ships by Type


Contents

[edit] Overview

The Caldari missile battleship. Most likely the most common battleship in the game. Less useful in fleet ops than the other races' battleships due to the travel time of missiles, unless the Raven is in close proximity to its targets. For mission running and PvE, the Raven is the best Tech 1 battleship in the game thanks to being able to devote its entire mid rack to a shield tank and deal bonused damage of any type across considerable range.

The nerf to torpedo range has made it highly advisable to use flight time and velocity rigs and possibly Javelin torpedos to reach longer distances when using torpedos. Cruise missiles have fewer issues with range, but do considerably less damage to smaller targets.

Those interested in using a long range Caldari battleship for PvP should consider the Scorpion for Electronic Warfare or the Rokh for Sniping.


[edit] Bonuses

  • 5% bonus to Cruise and Siege Launcher Rate Of Fire per level.
  • 10% bonus to Cruise Missile and Torpedo Velocity per level.

[edit] Fittings

[edit] PvE - Ratting Setups

[edit] Post Speed Nerf Cruise-Missile Ratter

High
6x Cruise Missile Launchers (Paradise for Bloods)
1x Salvager I or Small Tractor Beam I
1x Cloak (or Salvager / Tractor Beam - whichever you don't have already)
Mid
1x Large Shield Booster II
2x Shield Boost Amplifier I
2x Race-specific hardeners (Photon Scattering Field and Heat Dissipation Field for bloods)
1x Wildcard (propulsion mod for looting, another hardener, target painter, sensor booster to offset cloak, etc.)
Low
3x Ballistic Control System II
2x Power Diagnostic System II
Drones
5x Hammerhead II
5x Warrior II

Fitting Skills: you should be able to fly this setup with Electronics V, Engineering I, and Weapon Upgrades IV.

Warp in, shoot rats, recover shield, repeat. You could also put heavy energy neutralizers in the high slots to ward off gankers, but your best defense against gankers is to simply have a safe spot or a bookmarked friendly POS in system and warp out as soon as they enter local.

Capacitor Control Circuits are a popular rigging choice for a more sustainable tank if your cap skills are mediocre.

[edit] Post-Trinity Torp Ratter

High
6x Arbalest Siege Missile Launchers (Rat specific Torpedoes)
2x Wildcards (Cloak, Salvager, Tractor Beam - heavy neut/NOS will require AWU IV to fit) depending on your needs
Mid
1x Large Shield Booster II
1x Named 100m MicroWarpDrive
2x Rat Specific T2 Hardeners
1x Shield Boost Amplifier I/II (named decrease CPU cost only)
1x Best-Named Target Painter
Low
3x Ballistic Control System II
2x Power Diagnostic System II
Drones
5x Medium Drones (Specific damage type)
5x Light Drones (Specific damage type)
Rigs
3x Capacitor Control Circuit


Notes:

  • You should be able to fit this comfortably with Electronics/Engineering V and AWU III (AWU IV is only required to fit a heavy neut/nos). The RoF increase from the Trinity patch makes ratting go much faster, making the only spawns that give you trouble triple Cherubim/Seraphim spawns.
  • For Angels (and Sanshas, for that matter), fitting an Invulnerability Field II and Tech II EM and thermal hardeners will lower your explosive and kinetic resists slightly while tanking top-tier spawns more comfortably. The non-kiting low-tier Angel spawns (which do exclusively explosive and kinetic) are not an issue to tank as they will always be in torp range and will die quickly.
  • Pulse the booster rather than run it all the time. Forgetting to turn it off will drain your cap.
  • It is possible to fit two Hydraulic Bay Thruster or Rocket Fuel Cache Partition rigs to this setup when using a tractor and salvager, but they will require Launcher Rigging IV and compromise your sustained tank somewhat. The increased torp range may offset this if you have excellent skills, or it may not -- your mileage may vary.

[edit] Level 4 Mission Raven

High
6x 'Arbalest' Cruise Missile Launcher (mission specific ammo)
Mid
1x X-Large Shield Booster II
1x Shield Boost Amplifier II
4x Mission Specific Hardener (see www.evemissions.co.uk or www.eveinfo.com for mission data)
Low
1x Damage Control II
3x Ballistic Control System II
1x Wildcard (Power Diagnostic System is good for cap/shield)
Rigs (Optional)
3x Capacitor Control Circuit I (+15% Cap Recharge)
or
3x Core Defence Capacitor Safeguard (-10% Cap use for the Shield Booster)
Drones
5x Hammerhead II/appropriate damage type
5x Warriors II/appropriate damage type
Do not bother with EM drones
  • Nobody runs missions in Syndicate or any 0.0 space these days so ganker protection shouldn't be a consideration. We may have missions being run in Delve but if you get caught/scanned out then you're likely fucked anyway.
  • Warp in to your mission, set your drones on the scrambling rats, align out, then start chewing through the rest of the mission rats accordingly.

[edit] PvP Setups

[edit] Rigged T2 Torpedo (Or Cruise) Passive-Tanked PVP Raven

High
6x Siege (or Cruise) Missile Launcher II
1x Medium Energy Neutralizer II
1x Medium Energy Neutralizer II or Medium Nosferatu II

alternatively

1x Heavy Energy Neutralizer II (or best named) if you are using cruise missiles
Mid
1x Quad LiF Fueled I Booster Rockets
1x Sensor Booster II (scan resolution script with torps/targeting range with cruises if the situation calls for it)
2x Invulnerability Field II
2x Large Shield Extender II
Low
3x Ballistic Control System II
1x Power Diagnostic System II
1x Damage Control II
Rigs
3x Core Defence Field Extender I
Drones
5x Warrior II
5x Hammerhead II

Mostly at home in small and medium sized gangs with a high possibility of close-range combat, nearly useless in a fleet sniper battle without a warp-in. Its POS Sieging days are over as t1 torpedoes don't have enough range to hit from the edge of a large POS shield and their explosion radius is too high for most if not all common pos modules. 24,433 shields with shield management 4, an average resist of 68.15% with a strong passive recharge, and 128,205 total effective hp. With drone dps included, and all relevant drone, missile, and caldari battleship skills at 4 and torpedo specialization & gallente drone specialization 3, deals 725 DPS with Javelin torpedoes, 834 DPS with t1, 939 with Caldari Navy, and 975 with Rage. -Zataaki

I use the same setup with cruise missiles and a heavy neutralizer in the high because missiles' speed and range are more important in many practical situations. -Cippalippus


[edit] Missile Velocity Rigged T2 Torpedo Passive-Tanked PVP Raven

High
6x Siege Missile Launcher II
1x Medium Energy Neutralizer II
1x Medium Energy Neutralizer II or Medium Nosferatu II
Mid
1x Quad LiF Fueled I Booster Rockets
1x Sensor Booster II (scan resolution script)
1x Phased Weapon Navigation Array Generation Extron
2x Invulnerability Field II
1x Large Shield Extender II
Low
3x Ballistic Control System II
1x Power Diagnostic System II
1x Damage Control II
Rigs
2x Hydraulic Bay Thrusters I (launcher rigging 3 required for this setup due to cpu restrictions)
1x Core Defence Field Extender I
Drones
5x Warrior II
5x Hammerhead II
Implants - Required
Hardwiring - Zainou 'Gypsy' KMB-50 (cpu implant, can be currently purchased for about 15m in Jita with a buy order)
Implants - Recommended
Hardwiring - Zainou 'Deadeye' ZML100 (3% missile velocity, about 12m on Jita sell orders)
Hardwiring - Zainou 'Deadeye' ZMS100 (3% missile explosion velocity, about 12m on Jita sell orders)
Hardwiring - Zainou 'Deadeye' ZMM100 (3% missile rate of fire, about 12m on Jita sell orders)


Pre-Trinity rigged t2 torpedo setup modified to increase DPS reliability and number of possible targets during close-range combat with t2 siege launchers. The change to torpedoes in trinity resulted in a roughly 75% decrease in t1/faction and javelin torpedo range as well as a 25% increase in rate of fire. T1 and faction torpedo explosion radius was increased from 400 to 450, making a target painter a requirement for making use of these now extremely high DPS weapons. The target painter can be used in several ways other than painting a battleship target for your t1 & faction torpedoes, such as hitting smaller ships with any kind of torpedo, or assisting your fleet in taking down nearly any kind of target up, to and including battleships. The painter is also light on cpu usage and could not be replaced with a shield mod with this setup. A T2 target painter will fit with launcher rigging 4.

14,671 Shields with Shield Management 4 and an average resist of 68.15%. 81,802 total effective HP

The following numbers are based on EFT calculations with the implants listed, Caldari Battleship 4, Missile Launcher Operation 5, Torpedo Specialization 3, Gallente Drone Specialization 3, and all other relevant missile and drone support skills at 4. Javelin torpedoes recommended for most scenarios, Caldari Navy torpedoes recommended when you know you will be at close range to hostile battleships. Note that EFT calculations for missile range are inaccurate and you need to subtract about 2-3km to account for acceleration.

5x Hammerhead II DPS included.

Javelin Torpedoes: 743 DPS, 49.6km range, 7,086 m/s missile velocity

Tech 1 Torpedoes: 856 DPS, 33.1km range, 3,936 m/s missile velocity

Caldari Navy Torpedoes: 964 DPS, 33.1km range, 3,936 m/s missile velocity

Rage Torpedoes: 1,001 DPS, 33.3km range, 2,887 m/s missile velocity

-Zataaki


[edit] POS shooting DPS Single DD tanking Raven

Contributed by: shortspecialbus

High
6x Named Cruise Missile Launcher (load with appropriate ammo type for what you are shooting, em/therm for Amarr Tower, exp/kin for Minmitar Tower)
Mid
1x 100mn MicroWarpdrive
1x Sensor Booster I
3x Active Shield Hardeners (use 3 EM to tank an Avatar, 2 EXP 1 Invulnerability for a Ragnarok)
1x Large Shield Extender
Low
3x BCS II
1x DC II
1x Wildcard (PDS if you don't have Eng V, or perhaps a named Inertia Stabilizer)
Drones
3x Sentry Drones (Wardens: have decent range, optimal damage for most popular POSs)

This certainly isn't the greatest setup for most things, but it seems to work well for shooting POS or stations. With mediocre shield skills and named T1 hardeners, it can tank a single DD of whatever type you are tanking leaving you with most of your armor. It won't even be close to tanking a double DD. Pretty much any situation where you need to get a lot of damage on a target and are unlikely to be called a primary. Someone could probably come up with something better than this, but this works with low SP.

Note: Cruise missiles should be standard fit for POS shottings. As of Rev 3, torps have diminished range and suck to use versus POS modules. An all torp ship is nearly worthless should you need to fight anything that isn't immobile.

[edit] RRBS Raven

High
6x Cruise Missile Launcher I or named (Note: T2 launchers fit with AWU V and best-named injector/MWD.)
2x Large Remote Armor Repairer I or named
Mid
1x 100MN Microwarpdrive I
1x Heavy Capacitor Booster II
1x Sensor Booster II (generally with scan resolution script)
1x Warp Disruptor II
1x Stasis Webifier II
1x Gravimetric ECCM
Low
1x 1600mm Reinforced Rolled Tungsten Plate I
2x Energized Adaptive Nano Membrane II
1x Damage Control II
1x Ballistic Control System II
Drones
5x Medium Armor Maintenance Bot
5x Warrior
Rigs (optional)
1x Anti-Explosive Pump I
2x Trimark Armor Pump I

Swap out the BCS II for an armor explosive hardener and the exp resist rig for a kinetic one if you want more tank and less gank. Another possibly interesting rig choice is dropping a trimark for a Remote Repair Augmentor, which makes you able to run both LRAR's for basically as long as you have cap charges.


For other RRBS visit Remote Rep BS

[edit] Vaga-Bait Raven

High
6x Cruise Launcher (best you can afford), Caldari Navy Wrath cruise missiles for Vagas, bring some other damage types just in case
1x Heavy Unstable neut
1x Medium Energy Neutralizer II
Mid
1x Quad LiF Fueled I Booster Rockets
1x Warp Disruptor II
1x Warp Scrambler II
2x Stasis Webifier II
1x Medium Electrochemical Capacitor Booster (or T2)
Low
1x Ballistic Control System II
1x Damage Control II
2x 1600mm Rolled Tungsten plates
1x EANM II
Rigs
Your choice; missile ROF/damage rigs work well for +50 DPS or so. Avoid armor rigs as the speed penalty hurts a lot.
Drones
5x Warrior II
5x Hammerhead II

This setup is for baiting solo Vagabonds, though it should work fine against most any solo HAC or recon (watch out for Curses though, they can kite you long enough to neut you to death if they're fit right). Let the Vaga get into neut range before engaging, then point and neut him while MWDing at him. Once you get into web range, he's fucked.

[edit] JihadSwarm: Classic Jihad

EFT Textblock

Classic Jihad Fitting
Highs
6x ZW-4100 Siege Missile Bay (Caldari Navy Mjolnir Torpedo (5 torpedoes per launcher))
2x Anode Mega Ion Particle Cannon I (Caldari Navy Antimatter L (8 rounds per turret))
Mids
3x Target Painter I
1x Tracking Computer I (Tracking Speed)
1x Warp Scrambler I
1x 100MN MicroWarpdrive I
Lows
3x Ballistic Control System I
2x Reactor Control Unit I
Drones
3x Garde I

Use at around 4km on a target. Does 1090~ DPS at all 5s.

[edit] Skill Templates

One of the better things about the Raven is how dead-easy it is to rat with. The following is a skill template to get you into a Raven within (generally) 3 weeks of starting the game. Note that this is a minimal skillset, and you will want to fill it out before PVPing. You can also download the EVEMon template here [http://www.gwyden.com/ClanDragon/uploads/Caldari-Raven.emp

1: Instant Recall I
2: Instant Recall II
3: Analytical Mind I-III
9: Iron Will III
14: Caldari Frigate IV
15: Caldari Cruiser I
16: Caldari Cruiser II
17: Caldari Cruiser III
18: Caldari Cruiser IV
20: Caldari Battleship I
21: Caldari Battleship II
22: Navigation I-III
23: Afterburner I
24: Warp Drive Operation I-III
25: Gunnery II
26: Weapon Upgrades I
28: Energy Grid Upgrades I
29: Energy Grid Upgrades II
30: Engineering III
31: Shield Management I-III
32: Shield Upgrades I-III
33: Shield Operation I-IV
34: Energy Emission Systems I
35: Energy Emission Systems II
36: Energy Emission Systems III
37: Engineering IV
38: Tactical Shield Manipulation I
45: Heavy Missiles I
46: Heavy Missiles II
47: Heavy Missiles III
49: Missile Launcher Operation V
50: Cruise Missiles I

At this point you have basic functionality for ratting with a Raven. Obtain the following skills when you can:

Cruise Missiles III
Caldari Battleship III
Drones V
Scout Drone Operation III
Combat Drone Operation III
Drone Interfacing III
Energy Grid Upgrades IV (Power Diagnostic IIs)
Weapon Upgrades IV (Ballistic Control IIs)
Tactical Shield Manipulation IV (Tech II hardeners)
Shield Compensation III
Energy Management and Energy Systems Operation III


This will allow you to use 5 damage-boosted T1 drones and significantly increase your cruise missile DPS --both of which mean faster ratting and more money per hour. It will also beef up your tank allowing you to take on even the toughest (and most valuable) spawns with no trouble at all.


Further Support Skills:

Engineering V
Electronics V
Weapon Upgrades V
Advanced Weapon Upgrades III/IV
Cruise Missiles IV
Torpedoes IV
All Shield Skills IV/V
All Capacitor Skills IV/V
Tech II medium drone skills

This is not an exhaustive list. Again, do not train them in this order specifically, but rather train as you find certain aspects of your ship lacking, e.g. running out of capacitor.