Raven
From Goonwiki
| Raven | ||
|---|---|---|
![]() The Raven is the powerhouse of the Caldari Navy. With its myriad launcher slots and powerful shields, few ships can rival it in strength or majesty. | ||
| High slots | 8 | |
| Medium slots | 6 | |
| Low slots | 5 | |
| Rig slots | 3 | |
| Power output | 9500 MW | |
| CPU output | 700 tf | |
| Turret slots | 4 | |
| Launcher slots | 6 | |
| Max targets | 7 | |
| Shield capacity | 7500 | |
| Shield resists (EM/EXP/KIN/THERM) | 0/50/40/20 | |
| Armor HP | 6641 | |
| Armor resists (EM/EXP/KIN/THERM) | 50/10/25/45 | |
| Capacitor | 5312 | |
| Drones | 75 m3 | |
| Drone Bandwidth | 75 Mbit/s | |
| Cargo | 665 m3 | |
| Max Speed | 115 m/s | |
| Insurance Cost | 32,625,000 ISK | |
| Insurance Payout | 108,750,000 ISK | |
| Updated to Booster Patch | ||
| Required Skills | ||
| Primary | Caldari Battleship | II |
| Secondary | N/A | |
| Tertiary | N/A | |
| View Ships by Type | ||
Contents |
[edit] Overview
The Caldari missile battleship. Most likely the most common battleship in the game. Less useful in fleet ops than the other races' battleships due to the travel time of missiles, unless the Raven is in close proximity to its targets. For mission running and PvE, the Raven is the best Tech 1 battleship in the game thanks to being able to devote its entire mid rack to a shield tank and deal bonused damage of any type across considerable range.
The nerf to torpedo range has made it highly advisable to use flight time and velocity rigs and possibly Javelin torpedos to reach longer distances when using torpedos. Cruise missiles have fewer issues with range, but do considerably less damage to smaller targets.
Those interested in using a long range Caldari battleship for PvP should consider the Scorpion for Electronic Warfare or the Rokh for Sniping.
[edit] Bonuses
- 5% bonus to Cruise and Siege Launcher Rate Of Fire per level.
- 10% bonus to Cruise Missile and Torpedo Velocity per level.
[edit] Fittings
[edit] PvE - Ratting Setups
[edit] Post Speed Nerf Cruise-Missile Ratter
- High
- 6x Cruise Missile Launchers (Paradise for Bloods)
- 1x Salvager I or Small Tractor Beam I
- 1x Cloak (or Salvager / Tractor Beam - whichever you don't have already)
- Mid
- 1x Large Shield Booster II
- 2x Shield Boost Amplifier I
- 2x Race-specific hardeners (Photon Scattering Field and Heat Dissipation Field for bloods)
- 1x Wildcard (propulsion mod for looting, another hardener, target painter, sensor booster to offset cloak, etc.)
- Low
- 3x Ballistic Control System II
- 2x Power Diagnostic System II
- Drones
- 5x Hammerhead II
- 5x Warrior II
Fitting Skills: you should be able to fly this setup with Electronics V, Engineering I, and Weapon Upgrades IV.
Warp in, shoot rats, recover shield, repeat. You could also put heavy energy neutralizers in the high slots to ward off gankers, but your best defense against gankers is to simply have a safe spot or a bookmarked friendly POS in system and warp out as soon as they enter local.
Capacitor Control Circuits are a popular rigging choice for a more sustainable tank if your cap skills are mediocre.
[edit] Post-Trinity Torp Ratter
- High
- 6x Arbalest Siege Missile Launchers (Rat specific Torpedoes)
- 2x Wildcards (Cloak, Salvager, Tractor Beam - heavy neut/NOS will require AWU IV to fit) depending on your needs
- Mid
- 1x Large Shield Booster II
- 1x Named 100m MicroWarpDrive
- 2x Rat Specific T2 Hardeners
- 1x Shield Boost Amplifier I/II (named decrease CPU cost only)
- 1x Best-Named Target Painter
- Low
- 3x Ballistic Control System II
- 2x Power Diagnostic System II
- Drones
- 5x Medium Drones (Specific damage type)
- 5x Light Drones (Specific damage type)
- Rigs
- 3x Capacitor Control Circuit
Notes:
- You should be able to fit this comfortably with Electronics/Engineering V and AWU III (AWU IV is only required to fit a heavy neut/nos). The RoF increase from the Trinity patch makes ratting go much faster, making the only spawns that give you trouble triple Cherubim/Seraphim spawns.
- For Angels (and Sanshas, for that matter), fitting an Invulnerability Field II and Tech II EM and thermal hardeners will lower your explosive and kinetic resists slightly while tanking top-tier spawns more comfortably. The non-kiting low-tier Angel spawns (which do exclusively explosive and kinetic) are not an issue to tank as they will always be in torp range and will die quickly.
- Pulse the booster rather than run it all the time. Forgetting to turn it off will drain your cap.
- It is possible to fit two Hydraulic Bay Thruster or Rocket Fuel Cache Partition rigs to this setup when using a tractor and salvager, but they will require Launcher Rigging IV and compromise your sustained tank somewhat. The increased torp range may offset this if you have excellent skills, or it may not -- your mileage may vary.
[edit] Level 4 Mission Raven
- High
- 6x 'Arbalest' Cruise Missile Launcher (mission specific ammo)
- Mid
- 1x X-Large Shield Booster II
- 1x Shield Boost Amplifier II
- 4x Mission Specific Hardener (see www.evemissions.co.uk or www.eveinfo.com for mission data)
- Low
- 1x Damage Control II
- 3x Ballistic Control System II
- 1x Wildcard (Power Diagnostic System is good for cap/shield)
- Rigs (Optional)
- 3x Capacitor Control Circuit I (+15% Cap Recharge)
- or
- 3x Core Defence Capacitor Safeguard (-10% Cap use for the Shield Booster)
- Drones
- 5x Hammerhead II/appropriate damage type
- 5x Warriors II/appropriate damage type
- Do not bother with EM drones
- Nobody runs missions in Syndicate or any 0.0 space these days so ganker protection shouldn't be a consideration. We may have missions being run in Delve but if you get caught/scanned out then you're likely fucked anyway.
- Warp in to your mission, set your drones on the scrambling rats, align out, then start chewing through the rest of the mission rats accordingly.
[edit] PvP Setups
[edit] Rigged T2 Torpedo (Or Cruise) Passive-Tanked PVP Raven
- High
- 6x Siege (or Cruise) Missile Launcher II
- 1x Medium Energy Neutralizer II
- 1x Medium Energy Neutralizer II or Medium Nosferatu II
alternatively
- 1x Heavy Energy Neutralizer II (or best named) if you are using cruise missiles
- Mid
- 1x Quad LiF Fueled I Booster Rockets
- 1x Sensor Booster II (scan resolution script with torps/targeting range with cruises if the situation calls for it)
- 2x Invulnerability Field II
- 2x Large Shield Extender II
- Low
- 3x Ballistic Control System II
- 1x Power Diagnostic System II
- 1x Damage Control II
- Rigs
- 3x Core Defence Field Extender I
- Drones
- 5x Warrior II
- 5x Hammerhead II
Mostly at home in small and medium sized gangs with a high possibility of close-range combat, nearly useless in a fleet sniper battle without a warp-in. Its POS Sieging days are over as t1 torpedoes don't have enough range to hit from the edge of a large POS shield and their explosion radius is too high for most if not all common pos modules. 24,433 shields with shield management 4, an average resist of 68.15% with a strong passive recharge, and 128,205 total effective hp. With drone dps included, and all relevant drone, missile, and caldari battleship skills at 4 and torpedo specialization & gallente drone specialization 3, deals 725 DPS with Javelin torpedoes, 834 DPS with t1, 939 with Caldari Navy, and 975 with Rage. -Zataaki
I use the same setup with cruise missiles and a heavy neutralizer in the high because missiles' speed and range are more important in many practical situations. -Cippalippus
[edit] Missile Velocity Rigged T2 Torpedo Passive-Tanked PVP Raven
- High
- 6x Siege Missile Launcher II
- 1x Medium Energy Neutralizer II
- 1x Medium Energy Neutralizer II or Medium Nosferatu II
- Mid
- 1x Quad LiF Fueled I Booster Rockets
- 1x Sensor Booster II (scan resolution script)
- 1x Phased Weapon Navigation Array Generation Extron
- 2x Invulnerability Field II
- 1x Large Shield Extender II
- Low
- 3x Ballistic Control System II
- 1x Power Diagnostic System II
- 1x Damage Control II
- Rigs
- 2x Hydraulic Bay Thrusters I (launcher rigging 3 required for this setup due to cpu restrictions)
- 1x Core Defence Field Extender I
- Drones
- 5x Warrior II
- 5x Hammerhead II
- Implants - Required
- Hardwiring - Zainou 'Gypsy' KMB-50 (cpu implant, can be currently purchased for about 15m in Jita with a buy order)
- Implants - Recommended
- Hardwiring - Zainou 'Deadeye' ZML100 (3% missile velocity, about 12m on Jita sell orders)
- Hardwiring - Zainou 'Deadeye' ZMS100 (3% missile explosion velocity, about 12m on Jita sell orders)
- Hardwiring - Zainou 'Deadeye' ZMM100 (3% missile rate of fire, about 12m on Jita sell orders)
Pre-Trinity rigged t2 torpedo setup modified to increase DPS reliability and number of possible targets during close-range combat with t2 siege launchers. The change to torpedoes in trinity resulted in a roughly 75% decrease in t1/faction and javelin torpedo range as well as a 25% increase in rate of fire. T1 and faction torpedo explosion radius was increased from 400 to 450, making a target painter a requirement for making use of these now extremely high DPS weapons. The target painter can be used in several ways other than painting a battleship target for your t1 & faction torpedoes, such as hitting smaller ships with any kind of torpedo, or assisting your fleet in taking down nearly any kind of target up, to and including battleships. The painter is also light on cpu usage and could not be replaced with a shield mod with this setup. A T2 target painter will fit with launcher rigging 4.
14,671 Shields with Shield Management 4 and an average resist of 68.15%. 81,802 total effective HP
The following numbers are based on EFT calculations with the implants listed, Caldari Battleship 4, Missile Launcher Operation 5, Torpedo Specialization 3, Gallente Drone Specialization 3, and all other relevant missile and drone support skills at 4. Javelin torpedoes recommended for most scenarios, Caldari Navy torpedoes recommended when you know you will be at close range to hostile battleships. Note that EFT calculations for missile range are inaccurate and you need to subtract about 2-3km to account for acceleration.
5x Hammerhead II DPS included.
Javelin Torpedoes: 743 DPS, 49.6km range, 7,086 m/s missile velocity
Tech 1 Torpedoes: 856 DPS, 33.1km range, 3,936 m/s missile velocity
Caldari Navy Torpedoes: 964 DPS, 33.1km range, 3,936 m/s missile velocity
Rage Torpedoes: 1,001 DPS, 33.3km range, 2,887 m/s missile velocity
-Zataaki
[edit] POS shooting DPS Single DD tanking Raven
Contributed by: shortspecialbus
- High
- 6x Named Cruise Missile Launcher (load with appropriate ammo type for what you are shooting, em/therm for Amarr Tower, exp/kin for Minmitar Tower)
- Mid
- 1x 100mn MicroWarpdrive
- 1x Sensor Booster I
- 3x Active Shield Hardeners (use 3 EM to tank an Avatar, 2 EXP 1 Invulnerability for a Ragnarok)
- 1x Large Shield Extender
- Low
- 3x BCS II
- 1x DC II
- 1x Wildcard (PDS if you don't have Eng V, or perhaps a named Inertia Stabilizer)
- Drones
- 3x Sentry Drones (Wardens: have decent range, optimal damage for most popular POSs)
This certainly isn't the greatest setup for most things, but it seems to work well for shooting POS or stations. With mediocre shield skills and named T1 hardeners, it can tank a single DD of whatever type you are tanking leaving you with most of your armor. It won't even be close to tanking a double DD. Pretty much any situation where you need to get a lot of damage on a target and are unlikely to be called a primary. Someone could probably come up with something better than this, but this works with low SP.
Note: Cruise missiles should be standard fit for POS shottings. As of Rev 3, torps have diminished range and suck to use versus POS modules. An all torp ship is nearly worthless should you need to fight anything that isn't immobile.
[edit] RRBS Raven
- High
- 6x Cruise Missile Launcher I or named (Note: T2 launchers fit with AWU V and best-named injector/MWD.)
- 2x Large Remote Armor Repairer I or named
- Mid
- 1x 100MN Microwarpdrive I
- 1x Heavy Capacitor Booster II
- 1x Sensor Booster II (generally with scan resolution script)
- 1x Warp Disruptor II
- 1x Stasis Webifier II
- 1x Gravimetric ECCM
- Low
- 1x 1600mm Reinforced Rolled Tungsten Plate I
- 2x Energized Adaptive Nano Membrane II
- 1x Damage Control II
- 1x Ballistic Control System II
- Drones
- 5x Medium Armor Maintenance Bot
- 5x Warrior
- Rigs (optional)
- 1x Anti-Explosive Pump I
- 2x Trimark Armor Pump I
Swap out the BCS II for an armor explosive hardener and the exp resist rig for a kinetic one if you want more tank and less gank. Another possibly interesting rig choice is dropping a trimark for a Remote Repair Augmentor, which makes you able to run both LRAR's for basically as long as you have cap charges.
For other RRBS visit Remote Rep BS
[edit] Vaga-Bait Raven
- High
- 6x Cruise Launcher (best you can afford), Caldari Navy Wrath cruise missiles for Vagas, bring some other damage types just in case
- 1x Heavy Unstable neut
- 1x Medium Energy Neutralizer II
- Mid
- 1x Quad LiF Fueled I Booster Rockets
- 1x Warp Disruptor II
- 1x Warp Scrambler II
- 2x Stasis Webifier II
- 1x Medium Electrochemical Capacitor Booster (or T2)
- Low
- 1x Ballistic Control System II
- 1x Damage Control II
- 2x 1600mm Rolled Tungsten plates
- 1x EANM II
- Rigs
- Your choice; missile ROF/damage rigs work well for +50 DPS or so. Avoid armor rigs as the speed penalty hurts a lot.
- Drones
- 5x Warrior II
- 5x Hammerhead II
This setup is for baiting solo Vagabonds, though it should work fine against most any solo HAC or recon (watch out for Curses though, they can kite you long enough to neut you to death if they're fit right). Let the Vaga get into neut range before engaging, then point and neut him while MWDing at him. Once you get into web range, he's fucked.
[edit] JihadSwarm: Classic Jihad
|
- Highs
- 6x ZW-4100 Siege Missile Bay (Caldari Navy Mjolnir Torpedo (5 torpedoes per launcher))
- 2x Anode Mega Ion Particle Cannon I (Caldari Navy Antimatter L (8 rounds per turret))
- Mids
- 3x Target Painter I
- 1x Tracking Computer I (Tracking Speed)
- 1x Warp Scrambler I
- 1x 100MN MicroWarpdrive I
- Lows
- 3x Ballistic Control System I
- 2x Reactor Control Unit I
- Drones
- 3x Garde I
Use at around 4km on a target. Does 1090~ DPS at all 5s.
[edit] Skill Templates
One of the better things about the Raven is how dead-easy it is to rat with. The following is a skill template to get you into a Raven within (generally) 3 weeks of starting the game. Note that this is a minimal skillset, and you will want to fill it out before PVPing. You can also download the EVEMon template here [http://www.gwyden.com/ClanDragon/uploads/Caldari-Raven.emp
- 1: Instant Recall I
- 2: Instant Recall II
- 3: Analytical Mind I-III
- 9: Iron Will III
- 14: Caldari Frigate IV
- 15: Caldari Cruiser I
- 16: Caldari Cruiser II
- 17: Caldari Cruiser III
- 18: Caldari Cruiser IV
- 20: Caldari Battleship I
- 21: Caldari Battleship II
- 22: Navigation I-III
- 23: Afterburner I
- 24: Warp Drive Operation I-III
- 25: Gunnery II
- 26: Weapon Upgrades I
- 28: Energy Grid Upgrades I
- 29: Energy Grid Upgrades II
- 30: Engineering III
- 31: Shield Management I-III
- 32: Shield Upgrades I-III
- 33: Shield Operation I-IV
- 34: Energy Emission Systems I
- 35: Energy Emission Systems II
- 36: Energy Emission Systems III
- 37: Engineering IV
- 38: Tactical Shield Manipulation I
- 45: Heavy Missiles I
- 46: Heavy Missiles II
- 47: Heavy Missiles III
- 49: Missile Launcher Operation V
- 50: Cruise Missiles I
At this point you have basic functionality for ratting with a Raven. Obtain the following skills when you can:
- Cruise Missiles III
- Caldari Battleship III
- Drones V
- Energy Grid Upgrades IV (Power Diagnostic IIs)
- Weapon Upgrades IV (Ballistic Control IIs)
- Tactical Shield Manipulation IV (Tech II hardeners)
- Shield Compensation III
- Energy Management and Energy Systems Operation III
This will allow you to use 5 damage-boosted T1 drones and significantly increase your cruise missile DPS --both of which mean faster ratting and more money per hour. It will also beef up your tank allowing you to take on even the toughest (and most valuable) spawns with no trouble at all.
Further Support Skills:
- Engineering V
- Electronics V
- Weapon Upgrades V
- Advanced Weapon Upgrades III/IV
- Cruise Missiles IV
- Torpedoes IV
- All Shield Skills IV/V
- All Capacitor Skills IV/V
- Tech II medium drone skills
This is not an exhaustive list. Again, do not train them in this order specifically, but rather train as you find certain aspects of your ship lacking, e.g. running out of capacitor.

