JihadSwarm
From Goonwiki
| JihadSwarm | |
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| Squad Name | الجهاد سربسرب |
| Sheikh | Karttoon |
| Commander | Kal Ora |
| Squad Channel | JihadSwarm |
| Squad Creation Date | 17th February 2008 |
| Government | Insurgency |
| Political Ideology | Islam |
| Squad Headquarters | Ikao |
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Part of a series on |
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Contents |
[edit] JihadSwarm - Massive Holocaust of High-Sec Jews
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JihadSwarm is a group of organized space terrorists, whose primary objective is to inflict suffering and unwavering terror upon the infidels of empire, even if doing so requires personal sacrifice of ships and ISK. Allah calls upon his warriors to destroy all non-believers in a forceful thrust of suicidal rape. You must save them, and give your security status to Mohammed today! As a bonus, the end result of our constant destruction has some strategic significance to the swarm. All methods of jihadding have the ability to turn a profit, it depends on how much effort you want to put into it. Smartbombing Hulks and Mackinaws yield tech 2 wrecks which can be looted and salvaged for a considerable profit. Mission Runner Ganking is typically targeted at high value targets which drop loot in the realm of 1-2b and hostilely taking over a corporation can provide various results. In general, jihadding is as or more profitable than ratting.
[edit] Commandments
- Always say "ALLAHU ACKBAR" or some derivative in local after getting a kill.
- Set the name of your ship to الجهاد سربسرب
- If possible, use a covops for a warpin
- Do not engage if concord is present at a belt from a previous gank (if they are present but more than 150km away you can engage like they weren't there)
- Do not engage until your ship is within optimal range of the target and at a complete stop (or your tracking will be fucked)
- It is important that everyone fires at exactly the same time
- Do not change or add a setup without killing at least one hulk with that setup.
- Withholding any chatlog porn is directly against the will of Allah and Muhammed's teachings
- Unless you have a covops with a ship scanner, you or someone in your group needs to fit one.
- If you are in a battleship, fit target painter(s).
- Bind the Engage Drones command to a key so you don't waste time having to click engage drones. You can do it by pressing escape and finding Engage Drones in the Shortcuts tab.
- BE ON JABBER.
[edit] Communication
I can't stress the importance of communication enough. Without it, we are a bunch of unorganized radicals. Together, we are an Army.
- Jabber: JihadSwarm
- Ingame: Mujahedeen
- Teamspeak: JihadSwarm
[edit] Operations
[edit] Classic Jihad
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The simplest form of jihadding and one of the most common, classic jihadding involves packing a ship of your choice to the brim with targeted weapons and blasting a victim into oblivion before CONCORD has their way with you. You can find ship setups, locations and tips/tricks here. Be sure to post successful jihad stories in this thread.
[edit] Mad Bombers
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A modified form of the classic jihad, mad bombing is a mass-casualty producing method of destruction. For this reason, it is a little more advanced and requires two characters to properly perform. Two characters must be used because you will soon reach -10 when carrying out mad bombing and you will need someone to move your bomber into place. Instead of equipping targeted weapons, mad bombers equip smartbombs which allow you to put damage on an area of targets. A single individual can easily take out clumps of mackinaws without breaking a sweat. In the aftermath, a scooper can come in and loot/salvage the leftover wrecks and make a considerable profit. Check out mad bombing here; post your stories here.
[edit] 10 Hour Hero
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The idea is simple. Roll a new character, spend about 500k isk and 10 hours training it, and then join a terrible corp of mouth breathing pubbies in empire. The reason for subjecting yourself to this ordeal is thus: When you join a non-NPC corp you can attack members of your own corp without CONCORD getting in the way. Cue a new age of tears and angry e-honour types claiming that they will hunt you down until the servers are shut off... or at least until they have found something else to be angry and e-honourish about. The best thing about 10-Hour Heroes is the amount of tears one can generate in a very short amount of time. With other jihad methods, you risk losing tears because the victim gets podded, but here you get easy access via corp chat. It's also funny that most people think being Muslim is a bannable offense. Check out the 10 Hour Hero and post stories here.
[edit] Reverse 10 Hour Hero
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While the Reverse 10 Hour Hero is still a new idea to JihadSwarm, it is relatively easy to employ. If you have an alt corp (or a corp stolen through a hostile takeover) you can recruit haulers, miners etc and then kill them once they arrive. Putting advertisements in recruitment channel for contract freighting (with a moderately high reward) is a good way to find victims. Be creative with what you do with a victim once they join your corp - create a contract with high collateral, have them fly 30 jumps just to get ganked, whatever. Multiple freighters have died to the Reverse 10 Hour Hero. Coordinate attacks for this on Jabber.
[edit] Mission Runner Ganking
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Ganking mission runners is a sport similar to that of hunting - you find a target worthy of your attention, scout it out and when the time is right, strike. Though it has been accomplished with only 7 people, on average, it takes 8-10 people to kill a mission runner. With the advent of Dominion, theory suggests that its possible to take out a mission runner with only 5 Maelstroms (or similar flavor battleship). The typical target is worth about 1-2b ISK, and it is not uncommon to make about 80-100m per person, per gank in a 10-man fleet. We often post op threads on the JihadSwarm forum for mission runner ganks. If you want to coordinate a gank on the spot, check in Jabber - there is always people available willing to lend a hand. For offensive jihad operations, this is the best bang for your buck in regards to security status loss. Read more about Mission Runner Ganking.
[edit] Freighter Ganking
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High-sec freighters are frequently left on autopilot carrying billions worth of goods. With a fleet of 20 people (or 35-40 for a jump freighter), they can be neutralized. These ops are a little more rare than mission runner ganks, but employ the same fittings. The best gank is where you destroy a freighter carrying multiple courier contracts - not only do you ruin his day, but that of all of the contractors as well. Check the JihadSwarm forum for more information on ganking freighters.
[edit] Hostile Takeover
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To perform a hostile takeover, you are essentially a spy, someone who acts out something they are not. Whether you infiltrate a corporation through a scam or normal recruiting procedures, your final goal is to seize the assets, liquidity and if possible, the entire corporation or alliance in question. It's amazing how easily this can be accomplished through corporation/alliance merger scams. Pubbie corps are usually more than willing to give out director roles to a director/CEO in a merger. Once that happens, it's time to execute order 66. Learn how to here.
[edit] Scamming
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The world of EVE is full of gullible people; take advantage of them. From recruitment scamming to buy order recycling, there's a vast array of possibilities available to you. Being in an alliance that doesn't openly recruit gives you an advantage over other scam artists. For more ideas, head over to the recruitment scamming megathread here.
[edit] Security Status
- Because of the way Security Status is computed, it's more efficient to bounce between -4.00 and 0.00 than between -2.00 and +2.00.
- Killing a pod lowers your sec status dramatically, so don't do it. This is why smartbombing is generally a bad way to kill miners unless you like ratting up sec status or plan to live below -5 (see Mad Bombers).
- If a ship has combat drones out, they will usually auto-target you back when you start firing and you won't incur the sec hit for the kill.
- If your Security Status drops below -2.00 you will start to have problems entering high-sec systems.
- Remember that Concord will never shoot pods regardless of your security status but other players can kill your pod with impunity if you have a sec status of -5.0 or lower.
- If available, use an alt in a neutral corp that can move ships around higher security systems that you can not enter (this also helps get past war decs). Do not insure your ship until it is in your possession as it is not transferable.
[edit] CONCORD
Destruction by CONCORD will be the end of every suicide success or failure.
The time it takes CONCORD to show up in a system depends on the sec status of the system. Since the Empyrean Age 1.1 patch CONCORD arrives much more rapidly, especially in systems above 0.8 security status. Current best response time estimates are listed on the CONCORD page.
If you are new at jihadding, start out by ganking in an 0.5 system. Additionally, be sure to prep the system before hand.
To prep a system:
- Bring a rookie ship (on a character you don't care about, even a new character) over to the system you intend to gank in.
- Fly to an asteroid belt (not the belt you plan to gank in) and shoot any random ship (the target does not need to die). You can even shoot your jihad character's ship at a planet.
- CONCORD will spawn and kill you. The system is now prepped, which will add about another 6 seconds to the response time during your gank.
[edit] Media
1. http://www.youtube.com/watch?v=jLFbuMILmnI - Karttoon on a week long solo Jihad of Misneden prior to the organization of JihadSwarm.
2. http://www.youtube.com/watch?v=2m-BO8yJ47A&fmt=22 - Official JihadSwarm video - October 2009 video compilation of the JihadSwarm attack on Jatate/NER, mission runners, freighters, strategic cruisers and Mackinaws.
3. http://www.youtube.com/watch?v=858ARtV4M9w - Karttoon killing an Orca.
4. http://www.youtube.com/watch?v=a03AA0ikeI8 - Official JihadSwarm video - Made from the first 5 days of Jihading with footage from the first video.
[edit] Target Locations
Here is a compilation of systems you should be ganking in. This is not a complete list, but it should keep you occupied for a long time. The typical strategy is to move from region to region (after a couple days of ganking in one area). This allows the targets in the systems to replenish.
Be sure to check out DotLan Maps to find systems grouped together in the area you want to hit.
[edit] The Forge
Hub: Jita
| System | Security Status | Jumps From Hub | Ice | Other Details |
| Josameto | 0.6 | 2 Jumps | No | |
| Itamo | 0.6 | 2 Jumps | No | |
| Otela | 0.5 | 3 Jumps | Yes | |
| Saatuban | 0.5 | 3 Jumps | No | |
| Poinen | 0.6 | 3 Jumps | No | |
| Mitsolen | 0.6 | 3 Jumps | Yes | |
| Osmon | 0.7 | 6 Jumps | Yes | Has 3 ice belts, great to kill Mackinaws in |
| Hampinen | 0.5 | 7 Jumps | No | |
| Ikami | 0.5 | 8 Jumps | No | |
| Wuos | 0.6 | 8 Jumps | No | Dead-end system |
| Silen | 0.5 | 11 Jumps | No |
[edit] The Citadel
Hub: Jita
| System | Security Status | Jumps From Hub | Ice | Other Details |
| Halaima | 0.7 | 4 Jumps | Yes | |
| Kamio | 0.7 | 5 Jumps | Yes |
[edit] Lonetrek
Hub: Jita
| System | Security Status | Jumps From Hub | Ice | Other Details |
| Akonoinen | 0.5 | 4 Jumps | No | |
| Arvasaras | 0.5 | 4 Jumps | Yes | |
| Autaris | 0.5 | 4 Jumps | No | |
| Sotrienta | 0.5 | 4 Jumps | No | |
| Piekura | 0.5 | 4 Jumps | Yes | |
| Umokka | 0.6 | 4 Jumps | No | |
| Raussinen | 0.5 | 5 Jumps | No |
[edit] Heimatar
Hub: Rens
| System | Security Status | Jumps From Hub | Ice | Other Details |
| Abudban | 0.7 | 1 Jump | Yes | |
| Emolgranlan | 0.5 | 6 Jumps | Yes | |
| Endrulf | 0.6 | 8 Jumps | Yes |
[edit] Molden Heath
Hub: Rens
| System | Security Status | Jumps From Hub | Ice | Other Details |
| Teonusude | 0.6 | 5 Jumps | Yes | |
| Varigne | 0.6 | 10 Jumps | Yes |
[edit] Metropolis
Hub: Rens
| System | Security Status | Jumps From Hub | Ice | Other Details |
| Nakugard | 0.5 | 7 Jumps | Yes | |
| Barkirk | 0.6 | 8 Jumps | Yes | |
| Eygfe | 0.7 | 8 Jumps | Yes | |
| Finanar | 0.5 | 9 Jumps | Yes | |
| Gedugaud | 0.7 | 9 Jumps | Yes | |
| Oppold | 0.7 | 9 Jumps | Yes | |
| Nein | 0.5 | 10 Jumps | Yes | |
| Asgeir | 0.7 | 10 Jumps | Yes | |
| Dantbeinn | 0.7 | 11 Jumps | Yes | |
| Aderkan | 0.6 | 12 Jumps | Yes | |
| Hodrold | 0.6 | 13 Jumps | Yes |
[edit] Khanid
Hub: Agil
| System | Security Status | Jumps From Hub | Ice | Other Details |
| Geztic | 0.7 | 2 Jumps | Yes | |
| Keberz | 0.5 | 3 Jumps | Yes | |
| Ervekam | 0.7 | 5 Jumps | Yes | |
| Saloti | 0.7 | 6 Jumps | Yes | |
| Talidal | 0.5 | 6 Jumps | Yes | |
| Moutid | 0.7 | 7 Jumps | Yes | |
| Moro | 0.5 | 8 Jumps | Yes | |
| Turba | 0.7 | 8 Jumps | Yes | |
| Dantan | 0.7 | 9 Jumps | Yes | |
| Kothe | 0.6 | 9 Jumps | Yes | |
| Molea | 0.7 | 10 Jumps | Yes | |
| Moniyyuku | 0.6 | 10 Jumps | Yes |
[edit] Essence
Hub: Oursulaert
| System | Security Status | Jumps From Hub | Ice | Other Details |
| Deninard | 0.7 | 5 Jumps | Yes | A great amount of Mackinaws in this system |
| Ignebaener | 0.5 | 8 Jumps | Yes | |
| Actee | 0.5 | 9 Jumps | Yes |
[edit] Everyshore
Hub: Dodixie
| System | Security Status | Jumps From Hub | Ice | Other Details |
| Ardallabier | 0.7 | 3 Jumps | Yes | |
| Jaschercis | 0.6 | 4 Jumps | Yes | |
| Vaurent | 0.6 | 4 Jumps | Yes | |
| Tolle | 0.7 | 4 Jumps | Yes | |
| Aydoteaux | 0.5 | 5 Jumps | Yes | |
| Carirgnottin | 0.6 | 5 Jumps | Yes | |
| Angymonne | 0.6 | 7 Jumps | Yes | |
| Antollare | 0.7 | 8 Jumps | Yes |
[edit] Sinq Laison
Hub: Dodixie
| System | Security Status | Jumps From Hub | Ice | Other Details |
| Brapelille | 0.7 | 4 Jumps | Yes | |
| Ala | 0.5 | 6 Jumps | Yes | |
| Misneden | 0.5 | 6 Jumps | Yes | |
| Chelien | 0.7 | 6 Jumps | Yes | |
| Stegette | 0.7 | 7 Jumps | Yes |







